Real-time pixel luminance optimization for dynamic multi-projection mapping

Real-time pixel luminance optimization for dynamic multi-projection mapping
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动态多投影映射的实时像素亮度优化

DOI:
10.1145/2816795.2818111
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发表时间:
2015
期刊:
ACM Transactions on Graphics (TOG)
影响因子:
--
通讯作者:
F. Bauer
F. Bauer
中科院分区:
--
文献类型:
--
作者:
C. Siegl;M. Colaianni;L. Thies;J. Thies;M. Zollhöfer;S. Izadi;M. Stamminger;F. Bauer

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使用投影映射使我们能够将虚拟世界带入共享的物理空间。在本文中,我们提出了一种新的,适应性强,实时投影映射系统,它支持多个投影机和高质量的动态内容渲染的表面上的复杂几何形状。我们的系统允许使用新的优化框架在多台投影机之间进行平滑混合,该框架模拟物理世界的漫射直射光传输,以不断适应每个投影机像素的颜色输出。我们提出了一个实时的解决方案,这个优化问题,使用现成的图形硬件,深度相机和投影仪。我们的方法使我们能够移动投影仪,深度相机或对象,同时保持正确的照明,实时,而不需要在对象上的标记。它还允许移除或动态添加投影仪,并仅使用商用硬件即可提供令人信服的结果。
Using projection mapping enables us to bring virtual worlds into shared physical spaces. In this paper, we present a novel, adaptable and real-time projection mapping system, which supports multiple projectors and high quality rendering of dynamic content on surfaces of complex geometrical shape. Our system allows for smooth blending across multiple projectors using a new optimization framework that simulates the diffuse direct light transport of the physical world to continuously adapt the color output of each projector pixel. We present a real-time solution to this optimization problem using off-the-shelf graphics hardware, depth cameras and projectors. Our approach enables us to move projectors, depth camera or objects while maintaining the correct illumination, in realtime, without the need for markers on the object. It also allows for projectors to be removed or dynamically added, and provides compelling results with only commodity hardware.
在真实环境中启用依赖于视图的立体投影
DOI: --
发表时间: 2005
期刊: International Symposium on Mixed and Augmented Reality
影响因子: --
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影响因子: --
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