An Immersive Environment for Embodied Code

An Immersive Environment for Embodied Code
复制标题

体现代码的沉浸式环境

DOI:
10.1145/3491101.3519896
复制
发表时间:
2022
期刊:
CHI ’22 Extended Abstracts
影响因子:
--
通讯作者:
Wu, Ying
Wu, Ying
中科院分区:
--
文献类型:
--
作者:
Twomey, Robert;Sharkey, Tommy;Wood, Timothy;Eguchi, Amy;Sweet, Monica;Wu, Ying

文献摘要

参考文献

被引文献

相似文献

增强现实和虚拟现实(AR/VR)技术的日益复杂和可用性有可能改变我们教授和学习计算概念和编码的方式。该项目开发了一个在虚拟和增强现实中进行创意编码的平台。ECE是一个基于流的可视化编码系统,旨在增加编程的物理参与,降低新手程序员的入门门槛。它被概念化为合并的数字/物理工作空间,其中代码的空间表示,代码的视觉输出以及用户交互和编辑历史都位于虚拟3D空间中。
The increasing sophistication and availability of Augmented and Virtual Reality (AR/VR) technologies wield the potential to transform how we teach and learn computational concepts and coding. This project develops a platform for creative coding in virtual and augmented reality. The Embodied Coding Environment (ECE) is a flow-based visual coding system designed to increase physical engagement with programming and lower the barrier to entry for novice programmers. It is conceptualized as a merged digital/physical workspace where spatial representation of code, the visual outputs of the code, and user interactions and edit histories are co-located in a virtual 3D space.
DOI: 10.1016/j.chb.2018.12.037
发表时间: 2020
影响因子: 9.9
作者:
Manches A
通讯作者: Manches A
现实编辑器:用于理解和控制物理世界的开放通用工具
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者:
Valentin Heun
通讯作者: Valentin Heun
使用以艺术家为中心的编程工具扩展手动绘图实践
DOI: --
发表时间: 2018
期刊: International Conference on Human Factors in Computing Systems
影响因子: --
作者:
Jennifer Jacobs;Joel Brandt;R. Mech;M. Resnick
通讯作者: M. Resnick
Boxer:可重构的计算介质
DOI: --
发表时间: 1986
期刊: CACM
影响因子: --
作者:
A. diSessa;H. Abelson
通讯作者: H. Abelson