Identifying embodied metaphors for computing education

Identifying embodied metaphors for computing education
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识别计算教育的具体隐喻

DOI:
10.1016/j.chb.2018.12.037
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发表时间:
2020
影响因子:
9.9
通讯作者:
Manches A
Manches A
中科院分区:
心理学1区
文献类型:
--
作者:
Manches A

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计算教育在全球的重要性日益增加,呼吁更好地理解概念发展,可以告知教学。在这里,我们报告了一项研究调查基本计算概念通过透镜的认知。16名学生(9名女性)学习大学水平的计算被要求解释他们的理解计算概念(无材料)在单独录制的视频会议。我们分析了三个基本概念生成的手势:算法,循环和条件语句。总共有368个代表性的手势被确定为48个(16 × 3)解释,从而提供了证据表明,在这个领域的离线思维是体现。我们对代表性手势的分析表明,参与者在解释中利用了两个至关重要的具身隐喻:1)将构造计算为物理对象,其中参与者模拟操纵物理对象(例如,捏),以及2)计算过程作为沿着路径的运动,由此参与者在涉及时间序列时沿三个基于身体的轴之沿着移动他们的手。我们将我们的研究结果与数学中的类似研究进行了对比,并讨论了计算教学法的影响-即手势在课堂上的作用和可以利用具体隐喻的技术。
Computing education is increasing in global importance, with calls for greater understanding of conceptual development that can inform pedagogy. Here, we report a study investigating elementary computing concepts through the lens of Embodied Cognition. Sixteen students (9 female) studying university-level computing were asked to explain their understanding of computing concepts (without materials) in individually video-recorded sessions. We analysed the gestures generated for three elementary concepts: algorithms, loops, and conditional statements. In total, 368 representational gestures were identified across 48 (16 × 3) explanations, thereby providing evidence that offline thinking in this domain is embodied. Our analysis of representational gestures showed that participants drew upon two overarching embodied metaphors in their explanations: 1) Computing Constructs as Physical Objects, in which participants simulated manipulating physical objects (e.g., pinching) when referring to range of computing constructs, and 2) Computing Processes as Motion along a Path, whereby participants moved their hands along one of three body-based axes when referring to temporal sequences. We contrast our findings to similar research in mathematics and discuss implications for computing pedagogy – namely the role of gesture in the classroom and technologies that can exploit embodied metaphors.
我们所说的含义是什么:手势分析和转录中的概念整合
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