Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
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杀戮、死亡和(计算)协助:确定电子竞技学习中计算支持的机会
DOI:
10.1145/3491102.3517654
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发表时间:
2022
期刊:
影响因子:
--
通讯作者:
Seif El-Nasr, Magy
中科院分区:
文献类型:
--
作者:
Kleinman, Erica;Shergadwala, Murtuza N;Seif El-Nasr, Magy
Esports play can cultivate real world skills. However, the path to mastery is not easy, and difficulty progressing can result in discontinuation. In the absence of a human coach, computational tools may provide much-needed guidance. However, the specific improvement activities that players engage in and the exact challenges they face are not well defined in the context of computational support. As such, most tools can only support players based on a high level understanding of their practices. We present the results of an interview study (n=17) that identified four improvement activities: practicing, leveraging the knowledge of others, tracking performance, and reflecting on gameplay and setting goals for the future, and four challenges: coordinating and collaborating with teammates, knowing what to do next, tracking game state, and tracking skill and improvement. We discuss six implications for future design and development based on these results.
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DOI:
10.1109/wi.2018.00010
发表时间:
2018
期刊:
2018 IEEE/WIC/ACM International Conference on Web Intelligence (WI)
影响因子:
--
作者:
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影响因子:
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DOI:
10.1109/vast.2017.8585594
发表时间:
2017
期刊:
2017 IEEE Conference on Visual Analytics Science and Technology (VAST)
影响因子:
--
作者:
Yen;Yu;Jung
通讯作者:
Jung
影响因子:
0.9
作者:
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通讯作者:
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