Negotiating Dyadic Interactions through the Lens of Augmented Reality Glasses

Negotiating Dyadic Interactions through the Lens of Augmented Reality Glasses
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通过增强现实眼镜的镜头来协商二元交互

DOI:
10.1145/3563657.3595967
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发表时间:
2023
期刊:
Designing Interactive Systems Conference (DIS ’23
影响因子:
--
通讯作者:
Huang, Jeff
Huang, Jeff
中科院分区:
--
文献类型:
--
作者:
Chung, Ji Won;Fu, Xiyu Jenny;Deocadiz-Smith, Zachary;Jung, Malte F;Huang, Jeff

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增强现实(AR)眼镜在透镜的不同侧上分离二元交互,其中佩戴眼镜的人(主要用户)看到覆盖在他们的伙伴(次要演员)上的AR世界。次要参与者与主要用户交互,因为他们看到的是物理和虚拟世界。我们使用扎根理论来研究交互任务,参与式设计sessions,和10个参与者的深入访谈,并探讨AR实时修改如何影响他们。我们观察到归因于以下因素的功率不平衡:(1)主要用户视图缺乏透明度,(2)违反自我展示的代理,以及(3)AR眼镜的谨慎记录能力。这种信息不对称导致了行为的协商,以达到一个默默理解的均衡。本文讨论了潜在的设计问题,有助于权力不平衡的二元互动和ofers细致入微的见解之间的动态主要用户和次要演员。
Augmented Reality (AR) glasses separate dyadic interactions on diferent sides of the lens, where the person wearing the glasses (primary user) sees an AR world overlaid on their partner (secondary actor). The secondary actor interacts with the primary user under- standing they are seeing both physical and virtual worlds. We use grounded theory to study interaction tasks, participatory design ses- sions, and in-depth interviews of 10 participants and explore how AR real-time modifcations afect them. We observe a power imbalance attributed to the: (1) lack of transparency of the primary user’s view, (2) violation of agency over self-presentation, and (3) discreet record- ing capabilities of AR glasses. This information asymmetry leads to a negotiation of behaviors to reach a silently understood equilibrium. This paper addresses underlying design issues that contribute to power imbalances in dyadic interactions and ofers nuanced insights into the dynamics between primary users and secondary actors.
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