Communication Beyond Languages Realized by International Game Jams

Communication Beyond Languages Realized by International Game Jams
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国际游戏大赛实现超越语言的交流

DOI:
10.1145/3316287.3316291
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发表时间:
2019
期刊:
International Conference on Game Jams, Hackathons and Game Creation Events 2019
影响因子:
--
通讯作者:
David Simkins
David Simkins
中科院分区:
--
文献类型:
--
作者:
Jeremy White;Ian Piumarta;Ryosuke Yamanishi;Stephen Jacobs;David Simkins

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本文介绍并评价了在日本滋贺立命馆大学与美国纽约罗切斯特理工学院合作举办的第一届国际游戏jam。Game jam是指在规定的时间内,将热爱游戏的人们聚集在一起计划、设计和制作原创的、功能性的实体或电脑游戏的活动。自成立以来,Jam的数量逐年快速增长,超过4.8万人参加了最新版本的Global Game Jam[6]。RU-RIT游戏jam有几个目标。对于委员会来说,主要目标是引入游戏jam的概念,并将如何成功计划和执行这些活动的知识传递给主办机构立命馆大学。对于参与者来说,目标是(1)在低焦虑,混合语言的环境中享受有趣和好玩的方式来创造游戏,(2)让参与者有机会与来自世界各地的人建立联系,(3)学习与制作游戏相关的新技能和其他实用技能。本文将进一步讨论小组制作在国际游戏jam中的重要性,旨在为读者提供如何创建和管理自己的国际游戏jam的蓝图。本文最后将强调在游戏jam中遇到的一些问题。
This paper presents and evaluates the first international game jam held at Ritsumeikan University, Shiga, Japan, in collaboration with the Rochester Institute of Technology, New York, USA. Game jams are events that bring together people with a common love of games to plan, design, and make original, functional physical or computer games within a set time limit. The number of jams has increased rapidly year after year since their conception, with over 48,000 people participating in the latest version of the Global Game Jam [6]. The RU-RIT game jam had several goals. For the committee the main goals were to introduce the concept of a game jam, and pass on the knowledge of how to successfully plan and execute these events to the host institution, Ritsumeikan University. For the participants the goals were (1) to enjoy a fun and playful way to create games in a low-anxiety, mixed language environment, (2) to give the participants the opportunity to make contacts from around the globe, and (3) to learn new skills both related specifically to making games and other practical skills. This paper will further discusses the importance of group making in international game jam situations and aims to provide the reader with a blueprint describing how to create and administer their own international game jam. The paper will conclude by highlighting some of the issues encountered during the game jam.
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