Communication Beyond Languages Realized by International Game Jams
Communication Beyond Languages Realized by International Game Jams
复制标题
国际游戏大赛实现超越语言的交流
DOI:
10.1145/3316287.3316291
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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
David Simkins
中科院分区:
文献类型:
--
作者:
Jeremy White;Ian Piumarta;Ryosuke Yamanishi;Stephen Jacobs;David Simkins
This paper presents and evaluates the first international game jam held at Ritsumeikan University, Shiga, Japan, in collaboration with the Rochester Institute of Technology, New York, USA. Game jams are events that bring together people with a common love of games to plan, design, and make original, functional physical or computer games within a set time limit. The number of jams has increased rapidly year after year since their conception, with over 48,000 people participating in the latest version of the Global Game Jam [6]. The RU-RIT game jam had several goals. For the committee the main goals were to introduce the concept of a game jam, and pass on the knowledge of how to successfully plan and execute these events to the host institution, Ritsumeikan University. For the participants the goals were (1) to enjoy a fun and playful way to create games in a low-anxiety, mixed language environment, (2) to give the participants the opportunity to make contacts from around the globe, and (3) to learn new skills both related specifically to making games and other practical skills. This paper will further discusses the importance of group making in international game jam situations and aims to provide the reader with a blueprint describing how to create and administer their own international game jam. The paper will conclude by highlighting some of the issues encountered during the game jam.
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DOI:
10.1145/3055116.3055122
发表时间:
2017
期刊:
Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events
影响因子:
--
作者:
Ian Pollock;James Murray;Beth Yeager
通讯作者:
Beth Yeager
DOI:
10.1007/978-3-642-34292-9_9
发表时间:
2012
期刊:
2013 IEEE 37th Annual Computer Software and Applications Conference
影响因子:
--
作者:
Ki;Kosuke Kaneko;Yu Matsui;Koji Mikami;Masaru Nagaku;Toshifumi Nakabayashi;Kenji Ono;S. Yamane
通讯作者:
S. Yamane
DOI:
10.1145/2897167.2897172
发表时间:
2016
期刊:
Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events
影响因子:
--
作者:
Peter A. Smith;C. Bowers
通讯作者:
C. Bowers
DOI:
--
发表时间:
2015
期刊:
International Conference on Foundations of Digital Games
影响因子:
--
作者:
Annakaisa Kultima
通讯作者:
Annakaisa Kultima