Reimagining Systems for Learning Hands-on Creative and Maker Skills

Reimagining Systems for Learning Hands-on Creative and Maker Skills
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重新构想学习实践创意和创客技能的系统

DOI:
10.1145/3491101.3503732
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发表时间:
2022
期刊:
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Mueller, Stefanie
Mueller, Stefanie
中科院分区:
--
文献类型:
--
作者:
Turakhia, Dishita G;Blikstein, Paulo;Holbert, Nathan R;Worsley, Marcelo;Jacobs, Jennifer;Anderson, Fraser;Gong, Jun;DesPortes, Kayla;Mueller, Stefanie

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在过去的十年中,HCI研究人员设计和设计了几个系统,以降低初学者的入门门槛,并支持新手学习动手创造性的制造技能。这些技能的范围从建造电子产品到制造物理文物。虽然当前学习系统的大部分设计和工程都是由技术进步驱动的,但我们可以通过围绕建构主义和社会文化学习理论重新定位设计目标来重新构想这些系统,以支持学习进展,跨艺术学科的参与,以及包容性和可访问性的设计。这个为期一天的研讨会旨在将系统工程和学习科学的HCI研究人员聚集在一起,挑战他们重新想象学习创造性制造者技能系统的未来设计,形成跨学科的联系,并促进学习创造性技能系统的合作研究。
In the last decade, HCI researchers have designed and engineered several systems to lower the entry barrier for beginners and support novices in learning hands-on creative maker skills. These skills range from building electronics to fabricating physical artifacts. While much of the design and engineering of current learning systems is driven by the advances in technology, we can reimagine these systems by reorienting the design goals around constructivist and sociocultural theories of learning to support learning progression, engagement across artistic disciplines, and designing for inclusivity and accessibility. This one-day workshop aims to bring together the HCI researchers in systems engineering and learning sciences, challenge them to reimagine the future design of systems of learning creative maker skills, form connections across disciplines, and promote collaborative research in the systems of learning creative skills.
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