Teleporting through virtual environments: benefits of navigational feedback and practice

Teleporting through virtual environments: benefits of navigational feedback and practice
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通过虚拟环境传送:导航反馈和实践的好处

DOI:
10.1007/s10055-022-00737-0
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发表时间:
2023
期刊:
影响因子:
4.2
通讯作者:
Gilbert, Stephen B.
Gilbert, Stephen B.
中科院分区:
计算机科学3区
文献类型:
--
作者:
Kelly, Jonathan W.;Powell, Nicole;Hoover, Melynda;Gilbert, Stephen B.

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虚拟环境(VE)可以无限大,但是虚拟现实(VR)用户的移动受到周围真实的环境的约束。远距传送已经成为一种流行的运动接口,允许完整的VE探索。为了传送,用户在被立即传送到该位置之前选择预期的位置(有时是方向)。然而,运动接口,如心灵传送,可能会导致迷失方向。这个实验探讨了在使用瞬间移动界面时的练习和反馈是否可以减少定向障碍。VR头显用户远程参与。在三角形完成任务的每次试验中,参与者在试图指向路径原点之前,沿着沿着两条路径腿穿过VE。旅行是用两个传送界面中的一个完成的,这两个界面在旋转自我运动提示的可用性上是不同的。反馈条件下的参与者收到了关于他们指向准确性的反馈。对于这两个传送接口测试,反馈引起显着改善指向性能,和实践本身只造成边际改善。这些结果表明,VR中的定向障碍可以通过基于反馈的训练来减少。
Virtual environments (VEs) can be infinitely large, but movement of the virtual reality (VR) user is constrained by the surrounding real environment. Teleporting has become a popular locomotion interface to allow complete exploration of the VE. To teleport, the user selects the intended position (and sometimes orientation) before being instantly transported to that location. However, locomotion interfaces such as teleporting can cause disorientation. This experiment explored whether practice and feedback when using the teleporting interface can reduce disorientation. VR headset owners participated remotely. On each trial of a triangle completion task, the participant traveled along two path legs through a VE before attempting to point to the path origin. Travel was completed with one of two teleporting interfaces that differed in the availability of rotational self-motion cues. Participants in the feedback condition received feedback about their pointing accuracy. For both teleporting interfaces tested, feedback caused significant improvement in pointing performance, and practice alone caused only marginal improvement. These results suggest that disorientation in VR can be reduced through feedback-based training.
DOI: --
发表时间: 2003
期刊: --
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DOI: --
发表时间: 2018
期刊: IEEE Conference on Virtual Reality and 3D User Interfaces
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DOI: 10.1145/3385959.3418443
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