Predicting Women's Persistence in Computer Science- and Technology-Related Majors from High School to College

Predicting Women's Persistence in Computer Science- and Technology-Related Majors from High School to College
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预测女性从高中到大学计算机科学技术相关专业的坚持程度

DOI:
10.1145/3343195
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发表时间:
2020
影响因子:
2.4
通讯作者:
Kaminsky, Alexis
Kaminsky, Alexis
中科院分区:
工程技术3区
文献类型:
--
作者:
Weston, Timothy J.;Dubow, Wendy M.;Kaminsky, Alexis

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虽然对计算机科学和信息技术技能的需求在增长,但进入计算机科学领域的妇女比例却在下降。一个关键的转折点是从高中到大学的过渡。在我们的研究中,我们从女高中生收集的数据中研究了预测计算机科学和技术相关专业的大学持久性的因素。我们进行了一项调查,询问学生对计算的兴趣和信心,以及他们学习编程,游戏设计或发明新技术的意图。该调查还询问了朋友和家人对追求计算的社会支持以及计算经验,包括CS Advanced Placement(AP)考试,校外活动,如俱乐部和实习。多项回归被用来预测大学计算机和技术专业的持久性。在高中期间编程,参加CS Advanced Placement考试,以及参加Aspirations奖励计划是CS和其他技术相关专业高中调查三年后持久性的最佳预测因素。参与技术相关的工作,实习或课后计划与持久性呈负相关,参与游戏设计和发明新应用程序的计算子领域与持久性无关。我们的研究结果表明,努力扩大参与计算应强调计算机编程的教育。
While demand for computer science and information technology skills grows, the proportion of women entering computer science (CS) fields has declined. One critical juncture is the transition from high school to college. In our study, we examined factors predicting college persistence in computer science- and technology-related majors from data collected from female high school students. We fielded a survey that asked about students’ interest and confidence in computing as well as their intentions to learn programming, game design, or invent new technology. The survey also asked about perceived social support from friends and family for pursuing computing as well as experiences with computing, including the CS Advanced Placement (AP) exam, out-of-school time activities such as clubs, and internships. Multinomial regression was used to predict persistence in computing and tech majors in college. Programming during high school, taking the CS Advanced Placement exam, and participation in the Aspirations awards program were the best predictors of persistence three years after the high school survey in both CS and other technology-related majors. Participation in tech-related work, internships, or after-school programs was negatively associated with persistence, and involvement with computing sub-domains of game design and inventing new applications were not associated with persistence. Our results suggest that efforts to broaden participation in computing should emphasize education in computer programming.
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