Prototyping InContext: Exploring New Paradigms in User Experience Tools

Prototyping InContext: Exploring New Paradigms in User Experience Tools
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InContext 原型设计:探索用户体验工具中的新范式

DOI:
10.1145/3531073.3531175
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发表时间:
2022
期刊:
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影响因子:
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通讯作者:
Carter A
Carter A
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作者:
Carter A

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我们在日常环境中使用的技术是使用现有的可用性标准设计和测试的。随着技术的进步,标准仍然基于平面显示器和简单的基于屏幕的交互。最终用户数字设备需要考虑上下文和物理性作为对设计的额外影响。此外,当我们构建具有音景等交互的技术来支持用户体验时,必须考虑可访问性和多模式交互。在考虑我们用来设计现有交互的工具时,我们可以评估与软件合作的新方法,以支持交互设备不断变化的发展。本文提出了两个原型,探索空间的用户体验设计工具,首先在空间的上下文线索时,在多设备交互,第二,在空间的物理原型。这些原型是围绕可用性不断变化的面貌进行更广泛讨论的起点。我们还讨论了扩展现有用户体验设计工具的范围,并重新思考当我们拥有的设备变得“意识到”它们的环境,上下文时,“用户体验”意味着什么,并具有越来越多的代理。
The technologies we use in everyday contexts are designed and tested, using existing standards of usability. As technology advances standards are still based on planar displays and simple screen-based interactions. End-user digital devices need to consider context and physicality as additional influences on design. Additionally, accessibility and multi-modal interaction must be considered as we build technologies with interactions such as soundscapes to support user experience. When considering the tools we use to design existing interactions, we can evaluate new ways of working with software to support the development of the changing face of interactive devices. This paper presents two prototypes which explore the space of user experience design tools, first in the space of contextual cues when looking at multi device interaction, and second, in the space of physical prototyping. These prototypes are starting points for a wider discussion around the changing face of usability. We also discuss extending the scope of existing user experience design tools and rethinking what ”user experience” means when the devices we own are becoming ’aware’ of their surroundings, context, and have increasing agency.
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