Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality
Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality
复制标题
探究沉浸式虚拟现实中数字取证概念以及数字设备标记与分类的学习效果
DOI:
10.1016/j.fsidi.2020.301011
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发表时间:
2020-09-30
期刊:
影响因子:
--
通讯作者:
Baggili I
中科院分区:
文献类型:
--
作者:
Hassenfeldt C;Jacques J;Baggili I
This work presents the first account of evaluating learning inside a VR experience created to teach Digital Forensics (DF) concepts, and a hands-on laboratory exercise in Bagging & Tagging a crime scene with digital devices. First, we designed and developed an immersive VR experience which included a lecture and a lab. Next, we tested it with (n = 57) participants in a controlled experiment where they were randomly assigned to a VR group or a physical group. Both groups were subjected to the same lecture and lab, but one was in VR and the other was in the real world. We collected pre- and post-test results to assess the participants’ knowledge in DF concepts learned. Our experimental results indicated no significant differences in scores between the immersive VR group and the physical group. However, our results showed faster completion times in VR by the participants, which hints at VR being more time efficient, as virtual environments can be spun programmatically with little downtime.
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影响因子:
2.9
作者:
Balsam, Pawel;Borodzicz, Sonia;Opolski, Grzegorz
通讯作者:
Opolski, Grzegorz
DOI:
10.1007/978-1-4419-1472-9_1
发表时间:
2010-01-01
期刊:
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2.3
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