A Web-Based Game for Young Adolescents to Improve Parental Communication and Prevent Unintended Pregnancy and Sexually Transmitted Infections (The Secret of Seven Stones): Development and Feasibility Study.

A Web-Based Game for Young Adolescents to Improve Parental Communication and Prevent Unintended Pregnancy and Sexually Transmitted Infections (The Secret of Seven Stones): Development and Feasibility Study.
复制标题

DOI:
10.2196/23088
复制
发表时间:
2021-01-27
期刊:
影响因子:
4
通讯作者:
McLaughlin J
McLaughlin J
中科院分区:
医学3区
文献类型:
--
作者:
Shegog R;Armistead L;Markham C;Dube S;Song HY;Chaudhary P;Spencer A;Peskin M;Santa Maria D;Wilkerson JM;Addy R;Tortolero Emery S;McLaughlin J

文献摘要

参考文献

被引文献

相似文献

在美国,青少年早期意外怀孕和性传播感染预防是重大的公共卫生挑战。父母的影响可以帮助青少年做出负责任的和明智的性健康决定,推迟性行为的首次亮相,但父母往往觉得不适合沟通有关性的话题。代际游戏提供了一种潜在的战略,为青少年(11-14岁)提供生活技能培训,同时让他们及其父母参与性健康方面的交流。本研究的目的是描述一个基于网络的在线性健康代际冒险游戏,七块石头的秘密(SSS)的发展,使用干预映射(IM)的方法,发展理论和循证干预。我们遵循IM开发步骤来描述青少年性健康行为的理论和经验模型,定义目标行为和改变目标,确定基于理论的方法和实际应用,以告知设计和功能,开发和测试2个游戏级别的原型,以在开发完整的18级游戏之前评估可行性,起草包括商业传播策略的实施计划,并起草评价计划,包括SSS随机对照试验有效性试验的研究设计。该系统包括一个供青少年使用的冒险游戏,透过桌上型计算机进行技能训练;一个以文字为基础的通知系统,为家长提供最新的进度信息,并提示他们与11至14岁的孩子进行对话;以及一个供家长技能训练和进度监测的网站。形成性原型测试证明了家庭使用的可行性和积极的可用性评级。SSS代际游戏提供了一个独特的除了有限的干部家庭为基础的方案,促进父母参与影响年轻的青少年行为和减少青少年的性风险。IM框架为开发和测试提供了一种逻辑和彻底的方法,注意到在严肃的健康游戏中需要理论和经验基础。
Early adolescent unintended pregnancy and sexually transmitted infection prevention are significant public health challenges in the United States. Parental influence can help adolescents make responsible and informed sexual health decisions toward delayed sexual debut; yet parents often feel ill equipped to communicate about sex-related topics. Intergenerational games offer a potential strategy to provide life skills training to young adolescents (aged 11-14 years) while engaging them and their parents in communication about sexual health. This study aims to describe the development of a web-based online sexual health intergenerational adventure game, the Secret of Seven Stones (SSS), using an intervention mapping (IM) approach for developing theory- and evidence-based interventions. We followed the IM development steps to describe a theoretical and empirical model for young adolescent sexual health behavior, define target behaviors and change objectives, identify theory-based methods and practical applications to inform design and function, develop and test a prototype of 2 game levels to assess feasibility before developing the complete 18-level game, draft an implementation plan that includes a commercial dissemination strategy, and draft an evaluation plan including a study design for a randomized controlled trial efficacy trial of SSS. SSS comprised an adventure game for young adolescent skills training delivered via a desktop computer, a text-based notification system to provide progress updates for parents and cues to initiate dialogue with their 11- to 14-year-old child, and a website for parent skills training and progress monitoring. Formative prototype testing demonstrated feasibility for in-home use and positive usability ratings. The SSS intergenerational game provides a unique addition to the limited cadre of home-based programs that facilitate parent involvement in influencing young adolescent behaviors and reducing adolescent sexual risk taking. The IM framework provided a logical and thorough approach to development and testing, attentive to the need for theoretical and empirical foundations in serious games for health.
DOI: 10.1016/j.jadohealth.2010.10.004
发表时间: 2011-07-01
影响因子: 7.6
作者:
Ford, Carol A.;Davenport, Amy F.;McRee, Annie-Laurie
通讯作者: McRee, Annie-Laurie
DOI: 10.1080/0013188920340204
发表时间: 1992-06-01
影响因子: 3.5
作者:
ASKAR, P;YAVUZ, H;KOKSAL, M
通讯作者: KOKSAL, M
DOI: 10.1016/s1054-139x(99)00093-2
发表时间: 2000-04-01
影响因子: 7.6
作者:
Evans, AE;Edmundson-Drane, EW;Harris, KK
通讯作者: Harris, KK
DOI: 10.1016/j.compedu.2013.06.013
发表时间: 2013-11-01
影响因子: 12
作者:
Arnab, Sylvester;Brown, Katherine;de Freitas, Sara
通讯作者: de Freitas, Sara
DOI: 10.1037/0022-3514.54.1.5
发表时间: 1988-01-01
影响因子: 7.6
作者:
ELLIOTT, ES;DWECK, CS
通讯作者: DWECK, CS