"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports
"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports
复制标题
“一切都有一个时间和阶段”——电子竞技计算支持的自我调节学习视角
DOI:
10.1145/3549481
复制
发表时间:
2022
影响因子:
--
通讯作者:
Seif El-Nasr, Magy
中科院分区:
文献类型:
--
作者:
Kleinman, Erica;Habibi, Reza;Yao, Yichen;Gayle, Christian;Seif El-Nasr, Magy
Computational support for learning in the domain of esports has seen a great deal of attention in recent years as an effective means of helping players learn and reap the benefits of play. However, previous work has not examined the tools from a learning theory perspective to assess if learning is prompted and supported in the right place and time. As a first step towards addressing this gap, this paper presents the results of two studies: a review of existing computational tools, and an online survey of esports' players' learning needs supplemented with qualitative interviews. Using Zimmerman's Cyclical Phase Model of Self-Regulated Learning as a lens, we identify patterns in the types of support offered by existing tools and players' support interests during different learning phases. We identify 11 opportunities for future research and development to better support self-regulated learning in esports.
登录
查看更多内容
影响因子:
--
作者:
J. Lee;Minerva Wu;D. Lee;L. Fleming;L. Ruben;Tom Turner;Kevin E. Brown;Constance Steinkuehler
通讯作者:
Constance Steinkuehler
DOI:
10.1109/vast.2017.8585594
发表时间:
2017
期刊:
2017 IEEE Conference on Visual Analytics Science and Technology (VAST)
影响因子:
--
作者:
Yen;Yu;Jung
通讯作者:
Jung
DOI:
--
发表时间:
2018
期刊:
影响因子:
--
作者:
B. Copeland;Christopher Griffin;C. Bianco;N. Kononenko;W. Craft
通讯作者:
W. Craft
DOI:
10.1016/j.compedu.2020.103878
发表时间:
2020
期刊:
Comput. Educ.
影响因子:
--
作者:
Danial Hooshyar;M. Pedaste;K. Saks;Ä. Leijen;Emanuele Bardone;Minhong Wang
通讯作者:
Minhong Wang
影响因子:
3.8
作者:
Panadero E
通讯作者:
Panadero E