Spatial visualization and the gender gap in videogame interest among young adults
Spatial visualization and the gender gap in videogame interest among young adults
复制标题
年轻人电子游戏兴趣的空间可视化和性别差距
DOI:
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复制
发表时间:
2009
期刊:
影响因子:
--
通讯作者:
D. H. Dean
中科院分区:
文献类型:
--
作者:
D. H. Dean
Purpose – Videogame play is more popular among young males compared with young females. The present study aims to investigate spatial visualization ability as an explanation for this gender gap. The premise is based on a well‐documented gender difference in spatial ability favoring males and assumes that spatial ability would be an advantage in playing videogames. Also, reports in the literature indicate improvement in spatial ability following videogame play, suggesting that play may specifically task spatial ability.Design/methodology/approach – A convenience sample of 114 university students aged 18 to 24 answered questions on attitudes and videogame behavior and completed a psychometric test of spatial visualization ability.Findings – Regression analysis indicated that interest in videogame play is significantly predicted by gender, interest in science fiction, and number of semesters of foreign language completed (with the latter having a negative influence). Mediation analysis suggested that neither...
影响因子:
4.6
作者:
LINN, MC;PETERSEN, AC
通讯作者:
PETERSEN, AC
DOI:
10.1037/0096-1523.32.6.1465
发表时间:
2006-12-01
影响因子:
2.1
作者:
Green, C. Shawn;Bavelier, Daphne
通讯作者:
Bavelier, Daphne