Spatial visualization and the gender gap in videogame interest among young adults

Spatial visualization and the gender gap in videogame interest among young adults
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年轻人电子游戏兴趣的空间可视化和性别差距

DOI:
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发表时间:
2009
期刊:
影响因子:
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通讯作者:
D. H. Dean
D. H. Dean
中科院分区:
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文献类型:
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作者:
D. H. Dean

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目的——与年轻女性相比,电子游戏在年轻男性中更受欢迎。本研究旨在调查空间可视化能力,以解释这种性别差距。这一前提是基于有据可查的空间能力方面的性别差异有利于男性,并假设空间能力将成为玩电子游戏的优势。此外,文献中的报告表明玩电子游戏后空间能力得到改善,表明游戏可能特别考验空间能力。设计/方法/途径——114名18至24岁大学生的方便样本回答了有关态度和电子游戏行为的问题,并完成了空间可视化能力的心理测量测试。研究结果——回归分析表明,性别、对科幻小说的兴趣和完成的外语学期数显着预测了对电子游戏的兴趣(后者具有负面影响)。中介分析表明,两者都...
Purpose – Videogame play is more popular among young males compared with young females. The present study aims to investigate spatial visualization ability as an explanation for this gender gap. The premise is based on a well‐documented gender difference in spatial ability favoring males and assumes that spatial ability would be an advantage in playing videogames. Also, reports in the literature indicate improvement in spatial ability following videogame play, suggesting that play may specifically task spatial ability.Design/methodology/approach – A convenience sample of 114 university students aged 18 to 24 answered questions on attitudes and videogame behavior and completed a psychometric test of spatial visualization ability.Findings – Regression analysis indicated that interest in videogame play is significantly predicted by gender, interest in science fiction, and number of semesters of foreign language completed (with the latter having a negative influence). Mediation analysis suggested that neither...
DOI: 10.2307/1130467
发表时间: 1985-01-01
期刊: CHILD DEVELOPMENT
影响因子: 4.6
作者:
LINN, MC;PETERSEN, AC
通讯作者: PETERSEN, AC
DOI: 10.1037/0096-1523.32.6.1465
发表时间: 2006-12-01
影响因子: 2.1
作者:
Green, C. Shawn;Bavelier, Daphne
通讯作者: Bavelier, Daphne