Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras

Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras
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面向大众的有形显示器:使用消费者深度相机与手持显示器进行空间交互

DOI:
10.1007/s00779-013-0730-7
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发表时间:
2014
影响因子:
--
通讯作者:
Raimund Dachselt
Raimund Dachselt
中科院分区:
计算机科学3区
文献类型:
--
作者:
Martin Spindler;Wolfgang Büschel;Charlotte Winkler;Raimund Dachselt

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空间感知手持显示器是一种很有前景的方法,可以通过将交互空间从 2D 表面扩展到其周围的 3D 物理空间,以更自然的方式与复杂信息空间进行交互。这是通过利用它们的空间位置和方向进行交互来实现的。研究实验室中已经存在空间跟踪显示器的技术解决方案,例如嵌入桌面环境中。除了大型固定屏幕之外,此类多显示系统还提供了丰富的设计空间,为用户带来了多种好处,例如明确支持协同定位并行工作和协作。当我们看到基本交互原理的美好未来时,问题是如何让公众能够使用该技术。我们希望通过我们的工作来解决这个问题。从长远来看,我们设想一个低成本的有形显示生态系统,适合日常使用,并支持主动显示器(例如 iPad)和被动投影媒体(例如纸屏幕和杯子等日常物品)。本文的两个主要贡献是介绍一个令人兴奋的设计空间和对其技术实现的需求分析,特别关注公众的广泛采用。此外,我们还提出了一个概念验证系统,该系统解决了该生态系统的一个技术方面:使用消费者深度相机(Kinect)对有形显示器进行空间跟踪。
Spatially aware handheld displays are a promising approach to interact with complex information spaces in a more natural way by extending the interaction space from the 2D surface to the 3D physical space around them. This is achieved by utilizing their spatial position and orientation for interaction purposes. Technical solutions for spatially tracked displays already exist in research laboratories, e.g., embedded in a tabletop environment. Along with a large stationary screen, such multi-display systems provide a rich design space with a variety of benefits to users, e.g., the explicit support of co-located parallel work and collaboration. As we see a great future in the underlying interaction principles, the question is how the technology can be made accessible to the public. With our work, we want to address this issue. In the long term, we envision a low-cost tangible display ecosystem that is suitable for everyday usage and supports both active displays (e.g., the iPad) and passive projection media (e.g., paper screens and everyday objects such as a mug). The two major contributions of this article are a presentation of an exciting design space and a requirement analysis regarding its technical realization with special focus on a broad adoption by the public. In addition, we present a proof of concept system that addresses one technical aspect of this ecosystem: the spatial tracking of tangible displays with a consumer depth camera (Kinect).
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