The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies.
The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies.
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DOI:
10.1177/0146167209333045
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发表时间:
2009-06
影响因子:
4
通讯作者:
Sakamoto A
中科院分区:
文献类型:
--
作者:
Gentile DA;Anderson CA;Yukawa S;Ihori N;Saleem M;Ming LK;Shibuya A;Liau AK;Khoo A;Bushman BJ;Rowell Huesmann L;Sakamoto A
Although dozens of studies have documented a relation between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games. Theoretically, games in which game characters help and support each other in nonviolent ways should increase both short-term and long-term prosocial behaviors. We report three studies conducted in three countries with three age groups to test this hypothesis. In the correlational study, Singaporean middle-school students who played more prosocial games behaved more prosocially. In the two longitudinal samples of Japanese children and adolescents, prosocial game play predicted later increases in prosocial behavior. In the experimental study, U.S. undergraduates randomly assigned to play prosocial games behaved more prosocially toward another student. These similar results across different methodologies, ages, and cultures provide robust evidence a prosocial game content effect, and provide support for the General Learning Model.
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影响因子:
4
作者:
Bushman, BJ;Anderson, CA
通讯作者:
Anderson, CA
影响因子:
7.6
作者:
Huesmann, LR;Guerra, NG
通讯作者:
Guerra, NG
影响因子:
8.2
作者:
Anderson, CA;Bushman, BJ
通讯作者:
Bushman, BJ
影响因子:
3.3
作者:
CRICK, NR
通讯作者:
CRICK, NR
影响因子:
4.9
作者:
Gentile, Douglas A.;Gentile, J. Ronald
通讯作者:
Gentile, J. Ronald