A Perceptual System for Language Game Experiments

A Perceptual System for Language Game Experiments
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语言游戏实验的感知系统

DOI:
10.1007/978-1-4614-3064-3_5
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发表时间:
2012
期刊:
Korean Journal of Journalism & Communication Studies
影响因子:
--
通讯作者:
L. Steels
L. Steels
中科院分区:
--
文献类型:
--
作者:
Michael Spranger;Martin Loetzsch;L. Steels

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本章描述了视觉感知系统的关键方面,作为物理机器人上的语言游戏实验的关键组件。视觉系统负责将输入的连续视觉刺激流分割成片段,并为每个片段计算各种特征。这是自下而上的处理方式和自上而下的处理方式的组合,前者处理传入的信号,后者基于对之前看到的内容或存储在内存中的对象的预期。本章由两部分组成。第一个是关于提取和维护关于空间场景的世界模型,而不需要任何可能涉及的对象的任何先验知识。第二部分是关于手势和动作的识别,它们建立了共同注意和语用反馈,这是语言游戏的一个重要方面。实验。
This chapter describes key aspects of a visual perception system as a key component for language game experiments on physical robots. The vision system is responsible for segmenting the continuous flow of incoming visual stimuli into segments and computing a variety of features for each segment. This happens by a combination of bottom-up way processing that work on the incoming signal and top-down processing based on expectations about what was seen before or objects stored in memory. This chapter consists of two parts. The first one is concerned with extracting and maintaining world models about spatial scenes, without any prior knowledge of the possible objects involved. The second part deals with the recognition of gestures and actions which establish the joint attention and pragmatic feedback that is an important aspect of language games. experiments.
一个假装听人类路线指导的人形机器人
DOI: --
发表时间: 2007
期刊: Autonomous Robots Vol. 22
影响因子: --
作者:
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发表时间: 2001
期刊: --
影响因子: --
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通讯作者: H. Kozima;Hiroyuki Yano
DOI: 10.1080/09540090600873953
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