Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis.

Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis.
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Cyber​​sickness划分的变异性:来自6项研究和一项小型荟萃分析的发现。

DOI:
10.2196/36843
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发表时间:
2022-06-01
影响因子:
7.4
通讯作者:
Persky S
Persky S
中科院分区:
医学2区
文献类型:
--
作者:
Martingano AJ;Brown E;Telaak SH;Dolwick AP;Persky S

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随着医疗虚拟现实(VR)技术的涌入,网络病已经从休闲活动中遇到的麻烦转变为患者和临床医生的潜在安全性和有效性问题。为了提高健康公平性,重要的是要了解人口统计群体,包括种族群体之间的任何潜在差异。本研究的目的是探讨是否不同种族群体之间的晕网倾向不同。我们从1个实验室组(N=931)内的6个不同种族的独立样本中收集了自我报告的晕电脑等级。在这些研究中,参与者被要求在VR中执行任务,例如穿越环境,指向和选择对象,以及与虚拟人进行交互。在50%(3/6)的研究中发现了晕机的显著种族差异。一项小型荟萃分析显示,无论虚拟现实体验的性质如何,平均而言,黑人参与者比白色参与者报告了大约三分之一的SD少晕机(科恩d=-0.31; P<.001)。亚裔和白色受试者之间报告的电脑病没有总体差异(Cohen d=-0.11; P= 0.51)。晕机的种族差异表明,研究人员、从业人员和监管机构在评估VR健康干预结果时应考虑患者的人口统计学特征。这些发现为未来的研究奠定了基础,这些研究可能会直接探索晕网症的种族差异。
With the influx of medical virtual reality (VR) technologies, cybersickness has transitioned from a nuisance experienced during leisure activities to a potential safety and efficacy concern for patients and clinicians. To improve health equity, it is important to understand any potential differences in cybersickness propensity among demographic groups, including racial groups. This study aims to explore whether cybersickness propensity differs across racial groups. We collected self-reported cybersickness ratings from 6 racially diverse independent samples within 1 laboratory group (N=931). In these studies, the participants were asked to perform tasks in VR such as traversing environments, pointing at and selecting objects, and interacting with virtual humans. Significant racial differences in cybersickness were found in 50% (3/6) of studies. A mini meta-analysis revealed that, on average, Black participants reported approximately one-third of SD less cybersickness than White participants (Cohen d=−0.31; P<.001), regardless of the nature of the VR experience. There was no overall difference in reported cybersickness between the Asian and White participants (Cohen d=−0.11; P=.51). Racial differences in cybersickness indicate that researchers, practitioners, and regulators should consider patient demographics when evaluating VR health intervention outcomes. These findings lay the groundwork for future studies that may explore racial differences in cybersickness directly.
DOI: 10.1097/gox.0000000000000184
发表时间: 2015-02
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