Exploring Quantum Reversibility with Young Learners
Exploring Quantum Reversibility with Young Learners
复制标题
与年轻学习者一起探索量子可逆性
DOI:
10.1145/3372782.3406255
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
Harlow, Danielle
中科院分区:
文献类型:
--
作者:
Franklin, Diana;Palmer, Jen;Jang, Woorin;Lehman, Elizabeth M.;Marckwordt, Jasmine;Landsberg, Randall H.;Muller, Alexandria;Harlow, Danielle
Quantum computing is poised to revolutionize some critical intractable computing problems; but to fully take advantage of this computation, computer scientists will need to learn to program in a new way, with new constraints. The challenge in developing a quantum computing curriculum for younger learners is that two dominant approaches, teaching via the underlying quantum physical phenomenon or the mathematical operations that emerge from those phenomenon, require extensive technical knowledge. Our goal is to extract some of the essential insights in the principles of quantum computing and present them in contexts that a broad audience can understand.In this study, we explore how to teach the concept of quantum reversibility. Our interdisciplinary science, science education, computer science education, and computer science team is co-creating quantum computing (QC) learning trajectories (LT), educational materials, and activities for young learners. We present a draft LT for reversibility, the materials that both influenced it and were influenced by it, as well as an analysis of student work and a revised LT. We find that for clear cases, many 8-9 year old students understand reversibility in ways that align with quantum computation. However, when there are less clear-cut cases, students show a level of sophistication in their argumentation that aligns with the rules of reversibility for quantum computing even when their decisions do not match. In particular, students did not utilize the idea of a closed system, analyzing the effects to every item in the system. This blurred the distinction between between reversing (undoing) an action, recycling to reproduce identical items with some of the same materials, or replacing used items with new ones. In addition, some students allowed for not restoring all aspects of the original items, just the ones critical to their core functionality. We then present a revised learning trajectory that incorporates these concepts.
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DOI:
10.1145/3291279.3339424
发表时间:
2019
期刊:
Proceedings of the 2019 ACM Conference on International Computing Education Research
影响因子:
--
作者:
Brian A. Danielak
通讯作者:
Brian A. Danielak
影响因子:
4.3
作者:
David M. Hammer;Tiffany
通讯作者:
Tiffany
DOI:
10.1007/s11858-011-0326-5
发表时间:
2011
期刊:
ZDM
影响因子:
--
作者:
J. Sarama;D. Clements;Jeffrey E. Barrett;Douglas W. Van Dine;Jennifer S. McDonel
通讯作者:
Jennifer S. McDonel
DOI:
--
发表时间:
2011
期刊:
Technical Symposium on Computer Science Education
影响因子:
--
作者:
Ashok R. Basawapatna;Kyu Han Koh;A. Repenning;David C. Webb;K. Marshall
通讯作者:
K. Marshall
DOI:
10.54870/1551-3440.1228
发表时间:
2011
期刊:
The Mathematics Enthusiast
影响因子:
--
作者:
M. Battista
通讯作者:
M. Battista