Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments
Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments
复制标题
混合体素现实:低保真、视觉连贯、混合现实环境中的存在和体现
DOI:
10.1109/ismar.2017.26
复制
发表时间:
2017
期刊:
影响因子:
--
通讯作者:
T. Langlotz
中科院分区:
文献类型:
--
作者:
H. Regenbrecht;Katrin Meng;Arne Reepen;S. Beck;T. Langlotz
Mixed Reality aims at combining virtual reality with the user's surrounding real environment in a way that they form one, coherent reality. A coherent visual quality is of utmost importance, expressed in measures of e.g. resolution, framerate, and latency for both the real and the virtual domains. For years, researchers have focused on maximizing the quality of the virtual visualization mimicking the real world to get closer to visual coherence. This however, makes Mixed Reality systems overly complex and requires high computational power. In this paper, we propose a different approach by decreasing the realism of one or both visual realms, real and virtual, to achieve visual coherence. Our system coarsely voxelizes the real and virtual environments, objects, and people to provide a believable, coherent mixed voxel reality. In this paper we present the general idea, the current implementation and demonstrate the effectiveness of our approach by technical and empirical evaluations. Our mixed voxel reality system serves as a platform for low-cost presence research and studies on human perception and cognition, a host of diagnostic and therapeutic applications, and for a variety of Mixed Reality applications where users' embodiment is important. Our findings challenge some commonplace assumptions on more is better approaches in mixed reality research and practice—sometimes less can be more.
DOI:
10.1073/pnas.1306779110
发表时间:
2013-07-30
影响因子:
11.1
作者:
Banakou, Domna;Groten, Raphaela;Slater, Mel
通讯作者:
Slater, Mel
影响因子:
--
作者:
Kilteni, Konstantina;Groten, Raphaela;Slater, Mel
通讯作者:
Slater, Mel
DOI:
10.1109/ismar.2003.1240690
发表时间:
2003-10
期刊:
The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.
影响因子:
--
作者:
Natsuki Sugano;H. Kato;K. Tachibana
通讯作者:
Natsuki Sugano;H. Kato;K. Tachibana