Learning experience design of an mHealth intervention for parents of children with epilepsy.

Learning experience design of an mHealth intervention for parents of children with epilepsy.
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DOI:
10.1016/j.ijmedinf.2021.104671
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发表时间:
2022-04
影响因子:
4.9
通讯作者:
Modi, Avani C.
Modi, Avani C.
中科院分区:
医学2区
文献类型:
--
作者:
Schmidt, Matthew;Glaser, Noah;Riedy, Tina;Rietta, Carmen;Huszti, Heather;Wagner, Janelle;Smith, Gigi;Gutierrez-Colina, Ana M.;Wetter, Sara E.;Guilfoyle, Shanna M.;Patel, Anup;Modi, Avani C.

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本文的目的是描述一种新的mHealth学习环境的迭代设计、开发和评估,该环境适用于癫痫儿童的父母。MHealth学习环境是一项名为eACT(儿童和技术中的癫痫坚持)的更广泛行为干预的组成部分,该干预旨在提高癫痫儿童抗癫痫药物的依从性。EACT mHealth学习环境将学习科学的理论原理与以用户为中心的设计方法和先进的学习技术相结合,提供专门为成人学习者量身定做的高效且有吸引力的学习体验。EACT mHealth学习环境是由一个多学科专家团队在三个主要阶段开发的,包括:1)准备、2)迭代设计和3)迭代开发。准备阶段包括开发用户角色和开展焦点小组,以确定产品的用户需求和用例。迭代学习体验设计过程利用快速原型,其中产品设计在不同版本之间进行改进,从而产生最终的设计证明。在迭代开发阶段,部署了可用性和用户体验方法来评估系统。迭代设计和开发的三个阶段的结果通过用户角色、可用性数据和定性分析呈现。研究结果表明,eACT mHealth学习环境具有很高的可用性,并与癫痫儿童成年照顾者的独特需求相关。调查结果还表明,用户体验在很大程度上是积极的。这篇文章揭示了关于形成性学习体验设计过程如何为成人学习者带来高度相关和可用的干预措施的关键见解。
The purpose of this paper is to describe the iterative design, development, and evaluation of a novel mHealth learning environment for parents of children with epilepsy. The mHealth learning environment is a component of a broader behavioral intervention called eACT (Epilepsy Adherence in Children and Technology), which seeks to improve antiepileptic drug adherence in children with epilepsy. The eACT mHealth learning environment integrates theoretical principles from the learning sciences with user-centered design methods and advanced learning technologies to provide an efficient and appealing learning experience that is specifically tailored to adult learners. The eACT mHealth learning environment was developed by a multidisciplinary team of experts across three major phases including: 1) preparation, 2) iterative design, and 3) iterative development. The preparation phase included developing user personas and conducting focus groups, which identified user needs and use cases for the product. The iterative learning experience design process made use of rapid prototypes in which the product design was improved between versions, resulting in a final design proof. Usability and user experience methods were deployed to evaluate the system during the iterative development phase. Results from three phases of iterative design and development are presented through user personas, usability data, and qualitative analysis. Findings suggest the eACT mHealth learning environment is highly usable and relevant to the unique needs of adult caregivers of children with epilepsy. Findings also suggest that user experience was largely positive. This paper reveals key insights about how formative learning experience design processes can lead to highly relevant and usable interventions for adult learners.
DOI: 10.1016/j.destud.2011.03.003
发表时间: 2011-09-01
期刊: DESIGN STUDIES
影响因子: 3.5
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期刊: EPILEPSIA
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DOI: 10.1093/jpepsy/jsj096
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