Generation of crowd arrival and destination locations/times in complex transit facilities

Generation of crowd arrival and destination locations/times in complex transit facilities
复制标题

生成复杂交通设施中的人群到达和目的地位置/时间

DOI:
10.1007/s00371-019-01761-z
复制
发表时间:
2019
期刊:
The Visual Computer
影响因子:
--
通讯作者:
Roberts, Fred
Roberts, Fred
中科院分区:
--
文献类型:
--
作者:
Ricks, Brian;Dobson, Andrew;Krontiris, Athanasios;Bekris, Kostas;Kapadia, Mubbasir;Roberts, Fred

文献摘要

参考文献

被引文献

相似文献

为了在很长一段时间内在真实设施的复制品中模拟虚拟代理,人群模拟引擎需要一个代理到达和目的地位置以及时间的列表,以反映在实际设施中看到的那些位置和时间。我们与一家主要的大都市交通管理机构合作,提出了一种规范,可以用来按程序生成这些信息。这种规范既独特的紧凑又富有表现力--紧凑到足以反映建筑经理的心理模型,表现力足以应对现实城市环境中看到的各种人群。我们还提出了一个从该规范生成数万条高级代理路径的过程性算法。该算法允许我们的规范与传统的人群模拟避障算法一起使用,同时仍然保持交通设施的复杂、真实世界模拟所需的真实感。我们与行业专业人士的评估表明,我们的方法是直观的,提供了适用于大型设施(200,000多人/天)的适当细节级别的控制。
In order to simulate virtual agents in the replica of a real facility across a long time span, a crowd simulation engine needs a list of agent arrival and destination locations and times that reflect those seen in the actual facility. Working together with a major metropolitan transportation authority, we propose a specification that can be used to procedurally generate this information. This specification is both uniquely compact and expressive—compact enough to mirror the mental model of building managers and expressive enough to handle the wide variety of crowds seen in real urban environments. We also propose a procedural algorithm for generating tens of thousands of high-level agent paths from this specification. This algorithm allows our specification to be used with traditional crowd simulation obstacle avoidance algorithms while still maintaining the realism required for the complex, real-world simulations of a transit facility. Our evaluation with industry professionals shows that our approach is intuitive and provides controls at the right level of detail to be used in large facilities (200,000+ people/day).
DOI: --
发表时间: 2011
影响因子: 1.8
作者:
Mubbasir Kapadia;Shawn Singh;G. Reinman;P. Faloutsos
通讯作者: P. Faloutsos
为交互任务建模对象
DOI: --
发表时间: 1998
期刊: Computer Animation and Simulation
影响因子: --
作者:
Marcelo Kallmann;D. Thalmann
通讯作者: D. Thalmann
胡迪尼
DOI: 10.2307/j.ctvxkn78v
发表时间: 2020
影响因子: --
作者:
A. Begley
通讯作者: A. Begley
DOI: 10.1145/1507149.1507184
发表时间: 2009-02
期刊: --
影响因子: --
作者:
Barbara Yersin;Jonathan Maïm;J. Pettré;D. Thalmann
通讯作者: Barbara Yersin;Jonathan Maïm;J. Pettré;D. Thalmann
针对正常生活情况的基于本体的人群模拟
DOI: --
发表时间: 2005
期刊: International 2005 Computer Graphics
影响因子: --
作者:
Daniel Costa de Paiva;Renata Vieira;S. Musse
通讯作者: S. Musse