Improving late life depression and cognitive control through the use of therapeutic video game technology: A proof-of-concept randomized trial.
Improving late life depression and cognitive control through the use of therapeutic video game technology: A proof-of-concept randomized trial.
复制标题
通过使用治疗视频游戏技术来改善后期抑郁症和认知控制:概念验证随机试验。
DOI:
10.1002/da.22588
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发表时间:
2017-06
影响因子:
7.4
通讯作者:
Areán PA
中科院分区:
文献类型:
--
作者:
Anguera JA;Gunning FM;Areán PA
Existing treatments for depression are known to have only modest effects, are insufficiently targeted, and are inconsistently utilized, particularly in older adults. Indeed, older adults with impaired cognitive control networks tend to demonstrate poor response to a majority of existing depression interventions. Cognitive control interventions delivered using entertainment software have the potential to not only target the underlying cerebral dysfunction associated with depression, but to do so in a manner that is engaging and engenders adherence to treatment protocol. In this proof-of-concept trial (Clinicaltrials.gov #: NCT02229188), individuals with late life depression (LLD) (22; 60+ years old) were randomized to either problem solving therapy (PST, n = 10) or a neurobiologically inspired digital platform designed to enhance cognitive control faculties (Project: EVO™, n = 12). Given the overlapping functional neuroanatomy of mood disturbances and executive dysfunction, we explored the impact of an intervention targeting cognitive control abilities, functional disability, and mood in older adults suffering from LLD, and how those outcomes compare to a therapeutic gold standard. EVO participants demonstrated similar improvements in mood and self-reported function after 4 weeks of treatment to PST participants. The EVO participants also showed generalization to untrained measures of working memory and attention, as well as negativity bias, a finding not evident in the PST condition. Individuals assigned to EVO demonstrated 100% adherence. This study provides preliminary findings that this therapeutic video game targeting cognitive control deficits may be an efficacious LLD intervention. Future research is needed to confirm these findings.
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影响因子:
4
作者:
Chu, Joyce P.;Loanie Huynh;Arean, Patricia
通讯作者:
Arean, Patricia
影响因子:
6.9
作者:
Alexopoulos GS;Manning K;Kanellopoulos D;McGovern A;Seirup JK;Banerjee S;Gunning F
通讯作者:
Gunning F
影响因子:
3.7
作者:
Berry AS;Zanto TP;Clapp WC;Hardy JL;Delahunt PB;Mahncke HW;Gazzaley A
通讯作者:
Gazzaley A
影响因子:
6.6
作者:
Alexopoulos, George S.;Hoptman, Matthew J.;Yuen, Genevieve;Kanellopoulos, Dora;Seirup, Joanna K.;Lim, Kelvin O.;Gunning, Faith M.
通讯作者:
Gunning, Faith M.
影响因子:
--
作者:
Alexopoulos, George S.;Raue, Patrick J.;Kiosses, Dimitris N.;Mackin, R. Scott;Kanellopoulos, Dora;McCulloch, Charles;Arean, Patricia A.
通讯作者:
Arean, Patricia A.