Video game play, child diet, and physical activity behavior change a randomized clinical trial.

Video game play, child diet, and physical activity behavior change a randomized clinical trial.
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DOI:
10.1016/j.amepre.2010.09.029
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发表时间:
2011-01
影响因子:
5.5
通讯作者:
Watson KB
Watson KB
中科院分区:
医学2区
文献类型:
--
作者:
Baranowski T;Baranowski J;Thompson D;Buday R;Jago R;Griffith MJ;Islam N;Nguyen N;Watson KB

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旨在促进行为改变的视频游戏是一个有希望的场所,使儿童能够学习更健康的行为。评估玩《逃离戴亚布》(Diab)和《纳米群:来自太空的入侵》(Nano)视频游戏对儿童饮食、体育活动和肥胖的影响。两组随机对照试验;评估发生在基线(B)、Diab后立即(P1)、Nano后立即(P2)和2个月后(P3)。数据是在2008-2009年收集的,并在2009-2010年进行了分析。133名10-12岁的儿童,最初的BMI在50%到95%之间。治疗组按顺序播放Diab和Nano。对照组在热门网站上玩基于饮食和体力活动的知识游戏。提供水果、蔬菜和水;几分钟的中等到剧烈的体力活动。在每个评估点:连续3天24小时饮食召回,连续5天使用加速计进行体力活动,并评估身高、体重、腰围和三头肌皮褶。进行重复测量ANCOVA(2009-2010年分析)。玩这些电子游戏的儿童每天的水果和蔬菜摄入量增加了约0.67份(P<0.018),但不包括水、中等到剧烈的体力活动或身体成分。服用Diab和Nano会增加水果和蔬菜的摄入量。需要对视频游戏组件的优化设计进行研究,以使变化最大化。
Video games designed to promote behavior change are a promising venue to enable children to learn healthier behaviors. Evaluate outcome from playing “Escape from Diab” (Diab) and “Nanoswarm: Invasion from Inner Space” (Nano) video games on children’s diet, physical activity and adiposity. Two-group RCT; assessments occurred at baseline (B), immediately after Diab (P1), immediately after Nano (P2) and 2 months later (P3). Data were collected in 2008–2009, and analyses conducted in 2009–2010. 133 children aged 10–12 years, initially between 50 percentile and 95 percentile BMI. Treatment group played Diab and Nano in sequence. Control Group played diet and physical activity knowledge-based games on popular websites. Servings of fruit, vegetable and water; minutes of moderate to vigorous physical activity. At each point of assessment: 3 nonconsecutive days of 24-hour dietary recalls, 5 consecutive days of physical activity using accelerometers, and assessment of height, weight, waist circumference and triceps skinfold. A repeated measures ANCOVA was conducted (analyzed in 2009–2010). Children playing these video games increased fruit and vegetable consumption by about .67 servings per day (p<0.018), but not water, moderate-to-vigorous physical activity, or body composition. Playing Diab and Nano resulted in an increase in fruit and vegetable intake. Research is needed on the optimal design of video game components to maximize change.
DOI: 10.1016/j.jada.2005.02.033
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