Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D
Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D
复制标题
真实编码和真实游戏:使用 Unity 3D 设计和开发中学课程
DOI:
10.1007/s11528-022-00782-1
复制
发表时间:
2022
期刊:
影响因子:
2.5
通讯作者:
Hodges, Charles B.
中科院分区:
文献类型:
--
作者:
Akcaoglu, Mete;Dogan, Selcuk;Hodges, Charles B.
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss the challenges of this implementation and possible solutions and detail the additional steps related to teacher professional development, which is a key element for success of new and innovative curricular implementations such as ours.
登录
查看更多内容
DOI:
10.1007/s11423-010-9184-z
发表时间:
2011-12-01
影响因子:
5
作者:
Baytak, Ahmet;Land, Susan M.
通讯作者:
Land, Susan M.
DOI:
10.1145/2729094.2742591
发表时间:
2015
期刊:
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education
影响因子:
--
作者:
P. Dickson
通讯作者:
P. Dickson
DOI:
10.1016/j.compedu.2014.02.003
发表时间:
2014
期刊:
Comput. Educ.
影响因子:
--
作者:
Mete Akcaoglu;Matthew J. Koehler
通讯作者:
Matthew J. Koehler
DOI:
10.1007/s11423-014-9347-4
发表时间:
2014
期刊:
Educational Technology Research and Development
影响因子:
--
作者:
Mete Akcaoglu
通讯作者:
Mete Akcaoglu
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
M. Guzdial;Brian Danielak;Lake Wobegon
通讯作者:
Lake Wobegon