Effects of Transparency on Perceived Humanness: Implications for Rendering Skin Tones Using Optical See-Through Displays
Effects of Transparency on Perceived Humanness: Implications for Rendering Skin Tones Using Optical See-Through Displays
复制标题
透明度对感知人性的影响:对使用光学透视显示器渲染肤色的影响
DOI:
10.1109/tvcg.2022.3150521
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发表时间:
2022
影响因子:
5.2
通讯作者:
Bruder, Gerd
中科院分区:
文献类型:
--
作者:
Peck, Tabitha C.;Good, Jessica J.;Erickson, Austin;Bynum, Isaac;Bruder, Gerd
Current optical see-through displays in the field of augmented reality are limited in their ability to display colors with lowlightnessin the hue, saturation, lightness (HSL) color space, causing such colors to appear transparent. This hardware limitation may add unintended bias into scenarios with virtual humans. Humans have varying skin tones including HSL colors with low lightness. When virtual humans are displayed with optical see-through devices, people with low lightness skin tones may be displayed semi-transparently while those with high lightness skin tones will be displayed more opaquely. For example, a Black avatar may appear semi-transparent in the same scene as a White avatar who will appear more opaque. We present an exploratory user study () investigating whether differing opacity levels result in dehumanizing avatar and human faces. Results support that dehumanization occurs as opacity decreases. This suggests that in similar lighting, low lightness skin tones (e.g., Black faces) will be viewed as less human than high lightness skin tones (e.g., White faces). Additionally, the perceived emotionality of virtual human faces also predicts perceived humanness. Angry faces were seen overall as less human, and at lower opacity levels happy faces were seen as more human. Our results suggest that additional research is needed to understand the effects and interactions of emotionality and opacity on dehumanization. Further, we provide evidence that unintentional racial bias may be added when developing for optical see-through devices using virtual humans. We highlight the potential bias and discuss implications and directions for future research.
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DOI:
10.1007/978-3-030-31908-3_15
发表时间:
2019
期刊:
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
影响因子:
--
作者:
Kristoffer Waldow;Arnulph Fuhrmann;S. Grünvogel
通讯作者:
S. Grünvogel
影响因子:
5.7
作者:
Bastian, Brock;Costello, Kimberly;Hodson, Gordon
通讯作者:
Hodson, Gordon
影响因子:
10.3
作者:
Halberstadt, Amy G.;Castro, Vanessa L.;Sims, Calvin M.
通讯作者:
Sims, Calvin M.
影响因子:
--
作者:
Kilteni, Konstantina;Groten, Raphaela;Slater, Mel
通讯作者:
Slater, Mel
DOI:
10.2312/egve.20201264
发表时间:
2020
期刊:
--
影响因子:
--
作者:
Nahal Norouzi;Kangsoo Kim;G. Bruder;A. Erickson;Zubin Choudhary;Yifan Li;G. Welch
通讯作者:
Nahal Norouzi;Kangsoo Kim;G. Bruder;A. Erickson;Zubin Choudhary;Yifan Li;G. Welch