Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design

Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design
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Serious Slow Game Jam - 用于严肃游戏设计的 Game Jam 模型

DOI:
10.1145/3610602.3610604
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发表时间:
2023
期刊:
--
影响因子:
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通讯作者:
Abbott D
Abbott D
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作者:
Abbott D

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严肃的“慢”游戏果酱(SSGJ)是一种用于严肃游戏设计和研究的新模型。Game jam有助于创造性、创新性和协作性的设计,然而,用于严肃目的的game jam需要一种替代模型,该模型将干扰器社区内的领域专家整合在一起,以确保其设计和内容的有效性。此外,还需要一种严格但易于使用的设计方法来平衡教学和游戏方面,以支持干扰机,并协助研究人员进行后续分析和评估。标准的娱乐游戏果酱模型不提供对这些方面的支持。SSGJ模式通过为多学科团队提供包容性、协作性和创造性的框架来满足这些需求,其中包括:鼓励反思和知识交流;提高内容有效性;为参与者提供持续的支持和指导。对该模型的反思强调了将严肃的游戏堵塞作为明确的教育活动并将其嵌入现有培训环境的重要性。SSGJ模型有助于为更广泛的研究社区提供一种合作的严肃游戏设计方法,而不考虑应用领域。
The Serious ‘Slow’ Game Jam (SSGJ) is a new model for use in serious game design and research. Game jams contribute to creative, innovative and collaborative design, however, game jams for serious purposes require an alternative model that integrates domain experts within the jammer community to ensure the validity of their designs and content. Furthermore, a rigorous yet accessible design methodology is required to balance pedagogic and game aspects to support jammers, as well as to assist researchers in subsequent analysis and evaluation. A standard entertainment game jam model does not afford support for these aspects. The SSGJ model addresses these needs through an inclusive, collaborative, and creative framework for multidisciplinary teams, which includes: encouraging reflection and knowledge exchange; improving content validity; and providing continuous support and mentoring to participants. Reflection on the model highlights the importance of framing serious game jams as explicitly educational activities and embedding them into existing training contexts. The SSGJ model contributes to a collaborative serious game design methodology for the wider research community, irrespective of application domains.
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