Screen Time in the Coronavirus 2019 Era: International Trends of Increasing Use Among 3- to 7-Year-Old Children.

Screen Time in the Coronavirus 2019 Era: International Trends of Increasing Use Among 3- to 7-Year-Old Children.
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DOI:
10.1016/j.jpeds.2021.08.068
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发表时间:
2021-12
期刊:
The Journal of pediatrics
影响因子:
--
通讯作者:
I-FAM-Covid Consortium
I-FAM-Covid Consortium
中科院分区:
其他
文献类型:
--
作者:
Ribner AD;Coulanges L;Friedman S;Libertus ME;I-FAM-Covid Consortium

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评估2019冠状病毒病(COVID-19)大流行导致的6个国家3至7岁儿童使用电子屏幕媒体的变化。2020年4月至7月,2516名儿童的父母完成了在线调查措施,报告了当前(“现在”)和回顾(“疫情前”)基于屏幕的媒体使用情况,用于娱乐、教育应用程序使用以及与家人和朋友社交。家长还报告了家庭社会经济特征以及疫情对其身体健康(例如,家庭成员或朋友是否被诊断出患有COVID-19)和社会破坏(例如,家庭是否因疫情而失去收入或就业)的影响。在大流行期间,儿童平均比以前多接触屏幕50多分钟。这在很大程度上是由于娱乐用途(近40分钟)和教育应用程序使用(超过20分钟)的屏幕使用量增加。与家人和朋友社交时使用屏幕的情况没有总体变化。来自较低社会经济地位家庭的儿童在娱乐和教育应用程序使用方面的屏幕使用率高于来自较高社会经济地位家庭的儿童。COVID-19导致的全球大流行增加了基于电子屏幕的媒体的整体使用。随着生活变得越来越数字化,需要进一步研究,以更好地了解基于电子屏幕的媒体使用的积极和消极后果。
To evaluate changes in electronic screen-based media use in 3- to 7-year-old children across 6 countries as a result of the coronavirus disease 2019 (COVID-19) pandemic. Between April and July 2020, parents of 2516 children completed online survey measures reporting current (“now”) and retrospective (“before the pandemic”) screen-based media use for the purposes of entertainment, educational app use, and socializing with family and friends. Parents also reported family socioeconomic characteristics and impacts of the pandemic to their physical wellbeing (eg, whether a family member or friend had been diagnosed with COVID-19) and social disruption (eg, whether family experienced a loss of income or employment due to the pandemic). On average, children engaged with screens more than 50 minutes more during the pandemic than before. This was largely driven by increases in screen use for entertainment purposes (nearly 40 minutes) and for use of educational apps (over 20 minutes). There was no overall change in screen use for socializing with family and friends. Children from lower socioeconomic status households increased screen use both for entertainment and educational app use more so than did children from higher socioeconomic status households. The global pandemic caused by COVID-19 has increased overall electronic screen-based media use. As lives become increasingly digital by necessity, further research is needed to better understand positive and negative consequences of electronic screen-based media use.
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