Putting Computing on the Table: Using Physical Games to Teach Computer Science

Putting Computing on the Table: Using Physical Games to Teach Computer Science
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将计算放在桌面上:使用物理游戏教授计算机科学

DOI:
10.1145/3545945.3569883
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发表时间:
2023
期刊:
Proceedings of the 54th ACM Technical Symposium on Computer Science Education
影响因子:
--
通讯作者:
Berliner, Garrett
Berliner, Garrett
中科院分区:
--
文献类型:
--
作者:
Parham-Mocello, Jennifer;Erwig, Martin;Niess, Margaret;Weber, Jason;Smith, Madelyn;Berliner, Garrett

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我们描述了一种新的中学CS入门课程,该课程侧重于使用玩简单物理游戏的说明和规则来教授CS概念。我们刻意避免使用技术,特别是编程,我们专注于游戏,比如扔硬币看谁先走,玩Tic-Tac-toe。我们报告了中学生对CS基本概念的理解以及他们对课程的体验。在六年级和七年级的选修课上试行该课程后,我们发现学生喜欢课程和使用游戏,而另一些学生则报告在整个课程中算法单元的技术含量和词汇方面存在困难。总体而言,学生对抽象和表示有了一定的了解,大多数学生能够定义算法并识别条件。然而,他们不能正确地组织算法的指令。我们的结果表明,非编码、基于游戏的课程让中学生在中学水平上接触到基本的CS概念,但我们认为,在教授与算法相关的技术内容和词汇方面仍有改进的空间。
We describe a new introductory CS curriculum for middle schools that focuses on teaching CS concepts using the instructions and rules for playing simple, physical games. We deliberately avoid the use of technology and, in particular, programming, and we focus on games, such as tossing a coin to see who goes first and playing Tic-Tac-Toe. We report on middle-school students' understanding of basic CS concepts and their experiences with the curriculum.After piloting the curriculum in 6th and 7th grade electives, we found that students liked the curriculum and using games, while some other students reported struggling with the technical content in the algorithm unit and vocabulary across the curriculum. Overall, students gained an understanding of abstraction and representation, and most students could define an algorithm and recognize a condition. However, they could not correctly organize the instructions of an algorithm. Our results suggest that the non-coding, game-based curriculum engaged middle school students in basic CS concepts at the middle school level, but we believe there is room for improvement in delivering technical content and vocabulary related to algorithms.
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