Accessibility of educational virtual reality for children during the COVID-19 pandemic.

Accessibility of educational virtual reality for children during the COVID-19 pandemic.
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COVID-19 大流行期间儿童教育虚拟现实的可访问性。

DOI:
10.1037/tmb0000066
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发表时间:
2022
期刊:
and Behavior
影响因子:
--
通讯作者:
Bailenson, Jeremy N.
Bailenson, Jeremy N.
中科院分区:
--
文献类型:
--
作者:
Mado, Marijn;Fauville, Géraldine;Jun, Hanseul;Most, Elise;Strang, Carlyn;Bailenson, Jeremy N.

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本文对S在家中使用教育虚拟现实(VR)对儿童的影响进行了探索性的探讨,从而补充了以往关于VR对儿童影响的实验研究。为了评估VR在远程教学中可能起到的创新作用,这项研究收集了报告他们孩子的父母和法定监护人的数据,S在第一波冠状病毒病(新冠肺炎)大流行导致的就地避难措施期间在家使用VR。2020年4月至7月,拥有VR设备的父母和法定监护人参加了调查(n=311)、纵向跟踪调查(n=60)和深度访谈(n=20)。结果表明,虚拟现实如何在远程教学的情况下作为一种创新的社会情感学习工具,通过(A)增强教材和(B)引发关于时事的对话来发挥作用。此外,研究结果突出了阻碍儿童使用VR学习的两个主要障碍,S。首先,虚拟现实技术存在性别差异,可能会阻碍女性和女孩的使用。其次,教育内容很难找到,而且缺乏与背景相关的补充材料。关于第一个障碍,作者认为,应该解决性别问题,以便让所有儿童更容易获得VR。本文通过提供教育虚拟现实应用的数据库来解决第二个障碍。归根结底,教育VR应用应该与情景材料相辅相成,以发挥S作为创新学习工具的潜力。
This article provides an exploratory inquiry into children, s use of educational virtual reality (VR) at home, thereby complementing prior experimental research about the effects of VR on children. In order to assess the potentially innovative role that VR can play in remote instruction, this study collected data from parents and legal guardians reporting on their children, s VR use at home during the first wave of the shelter-in-place measures resulting from the coronavirus disease (COVID-19) pandemic. From April to July 2020, parents and legal guardians who own VR devices participated in a survey (n= 311), longitudinal follow-up surveys (n= 60), and in-depth interviews (n= 20). The results indicate how VR can function as an innovative tool for socioemotional learning in a situation of remote instruction by (a) enhancing school materials and (b) sparking conversations about current affairs. Additionally, the results highlight two main barriers obstructing children, s learning with VR. First, VR technology is gendered and may hinder the usage of both women and girls. Second, educational content is hard to find and lacks contextualizing complementary materials. With regard to the first barrier, the authors argue that the gender issue should be addressed in order to make VR more accessible to all children. This article addresses the second barrier by providing a database of educational VR applications. Ultimately, educational VR applications should be complemented with contextualizing materials to reach VR, s potential as an innovative learning tool.
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