Designing a Vocational Immersive Storytelling Training and Support System to Evaluate Impact on Working and Episodic Memory

Designing a Vocational Immersive Storytelling Training and Support System to Evaluate Impact on Working and Episodic Memory
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设计职业沉浸式讲故事培训和支持系统,以评估对工作和情景记忆的影响

DOI:
10.1145/3453892.3462216
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发表时间:
2021
期刊:
ACM
影响因子:
--
通讯作者:
Makedon, Fillia
Makedon, Fillia
中科院分区:
--
文献类型:
--
作者:
Doolani, Sanika;Wessels, Callen;Makedon, Fillia

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工作记忆和情景记忆主要负责信息的存储和回忆,而讲故事是将这些信息传递给用户的最古老和最有效的方式。我们设计了一个交互式的、身临其境的故事讲述系统,使用增强现实来改善情节记忆和工作记忆。本文概述了我们用来改进这两个记忆部分的任务,并提出了一个研究设计,说明我们计划如何评估我们的系统,以证明其与基于桌面2D的培训相比的有效性。
Working memory and episodic memory are mainly responsible for the storage and recollection of information, whereas Storytelling is the most ancient and effective way of relaying this information to the user. We have designed an interactive and immersive storytelling system using Augmented Reality to improve episodic and working memory. This paper presents an overview of the tasks we used to improve these 2 sections of memory and also presents a study design on how we plan to evaluate our system to prove its effectiveness in comparison to desktop 2D-based training.
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