Thinking About Right and Wrong: Examining the Effect of Moral Conflict on Entertainment Experiences, and Knowledge

Thinking About Right and Wrong: Examining the Effect of Moral Conflict on Entertainment Experiences, and Knowledge
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思考对与错:检查道德冲突对娱乐体验和知识的影响

DOI:
10.1080/15213269.2019.1623697
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发表时间:
2020
期刊:
影响因子:
4.2
通讯作者:
Schneider
Schneider
中科院分区:
心理学2区
文献类型:
--
作者:
Knop-Huelss;Rieger;Schneider

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鉴于新闻故事的特点,许多道德负载的主题,本研究探讨了新闻故事中的道德冲突对娱乐体验和学习成果的影响。我们认为,读者对非虚构新闻故事中道德冲突的感知将导致认知上的欣赏体验,其特点是发人深省,感人,有意义。此外,我们认为,这种经验将影响知识获得的两个方面:知识的获得(客观知识)和已经学到东西的感知(主观知识)。为了研究道德冲突的感知和欣赏的体验是否会阻碍或促进知识的获得,进行了一项在线实验,参与者(N= 334)阅读了一个被操纵以诱导道德冲突感知的故事。我们的研究结果表明,一个新闻文章被认为是道德冲突导致更多的赞赏比一个没有被认为是道德冲突。我们的研究结果提供了洞察感知道德冲突和学习成果之间的关系,即知识获取和主观知识,以及娱乐体验在这种关系中的作用。结果进行了讨论的娱乐经验对学习的影响。
Given that news stories feature many morally-laden topics, this study investigated the effect of moral conflict in news stories on entertainment experiences and learning outcomes. We propose that a reader’s perception of moral conflict in a non-fictional news story will lead to the cognitively engaging experience of appreciation, which is characterized as thought-provoking, moving, and meaningful. Moreover, we suggest that this experience will impact two aspects of knowledge gain: the acquisition of knowledge (objective knowledge) and the perception of having learned something (subjective knowledge). To investigate whether the perception of moral conflict and the experience of appreciation hampers or fosters knowledge gain, an online experiment was conducted in which participants (N= 334) read a feature story that was manipulated to induce the perception of moral conflict. Our results demonstrated that a news article perceived as morally conflicting led to more appreciation than one that was not perceived as morally conflicting. Our findings provide insight into the relationship between perceived moral conflict and learning outcomes, that is, knowledge acquisition and subjective knowledge, and the role of entertainment experiences in this relationship. Results are discussed in relation to the influence of entertainment experiences on learning.
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