课题基金 / 基金详情

A Computational Framework for Multi-Rigid-Body Dynamics with Contact and Friction

A Computational Framework for Multi-Rigid-Body Dynamics with Contact and Friction
具有接触和摩擦的多刚体动力学计算框架
批准号:
9973071
负责人:
Mihai Anitescu
金额:
$7.5万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
1999
资助国家:
美国
项目状态:
已结题
起止时间:
1999-09-01 至 2002-08-31

项目摘要

项目成果

Mihai Anitescu的其他基金

相似基金

相关文献

中文摘要
翻译
本研究调查了在创建多刚体仿真环境中的基本挑战,这些环境具有针对大类配置和交互的鲁棒和现实主义行为。这个建议特别针对的问题是困难,由于明显缺乏解决方案的resultingmodel,在一贯制定和有效地解决约束牛顿力学定律时,库仑摩擦是参与。 最近的结果,部分由作者开发已经表明,一个定义良好的数值方法是可能的气-速互补制定。建议的研究解决了需要整合的最新发展,在摩擦模型的研究与先进的数值积分和优化技术。 互补公式将在本项目中发挥中心作用,但也将探讨替代方法。所开发的算法将适应数值问题很少接近的互补设置,如刚度和约束漂移控制。几个专门的优化方法将被设计来解决在约束仿真中出现的突出问题,例如在存在接触退化的情况下的约束稳定性,这项研究将克服在所有研究领域中依赖于正确模拟物体在接触摩擦下的运动的基本困难,例如机器人技术,虚拟现实,生物力学,制造设计。 在所有这些领域中,摩擦接触是一个基本组成部分,无论是与用户在虚拟现实中推或拉一堆相互摩擦接触的虚拟物体有关,还是与机器人抓取和操纵负载有关,或者与正确模拟人类行走有关,其中摩擦是防止滑倒所必需的。 然而,尽管接触和摩擦在日常生活中无处不在,但其模拟已被证明是非常困难的,部分原因是缺乏一致和有效的理论和计算框架。本提案的目的是将摩擦接触建模的最新成果扩展到满足机器人、虚拟现实、制造设计和其他领域对高质量、高性能多刚体动力学仿真的要求的方向,这将使软件的开发成为未来制造基础设施的重要组成部分。
英文摘要
This research investigates fundamental challenges in creatingmulti-rigid-body simulation environments that have a robust andrealistic behavior for a large class of configurations andinteractions. The problem specifically targeted by this proposal isthe difficulty, due to the apparent lack of solutions of the resultingmodel, in consistently formulating and efficiently solving theconstrained Newton laws of mechanics when Coulomb friction isinvolved. Recent results, partly developed by the author have shownthat a well-defined numerical approach is possible in animpulse-velocity complementarity formulation. The proposed researchaddresses the need to integrate recent developments in the study ofmodels of friction with advanced numerical integration andoptimization techniques. The complementarity formulation will play acentral part in this project but alternative methods will also beexplored. The algorithms developed will accommodate numerical issuesrarely approached in a complementarity setting such as stiffness andconstraint drift control. Several specialized optimization methodswill be designed to address distinguished problems that appear in aconstrained simulation, such as constraint stabilization in presenceof contact degeneracy.This research will overcome essential difficulties in all areas ofinvestigation that depend on the correct simulation of the motion ofobjects in contact with friction such as robotics, virtual reality,biomechanics, manufacturing design. In all these areas, contact withfriction is a fundamental component, whether it is related to the userpushing or pulling a stack of virtual objects in frictional contactwith one another in virtual reality, to a robot grasping andmanipulating a load, or to the correct simulation of human walkingwhere friction is necessary to prevent slipping. Yet in spite of theomni presence of contact and friction in everyday life its simulationhas proved to be very difficult, partly because of the lack of aconsistent and efficient theoretical and computational framework. Itis the aim of this proposal to extend the recent results in frictionalcontact modeling in directions that will answer the requirements ofhigh-quality, high-performance multi-rigid-body dynamics simulation for use in robotics, virtual reality, manufacturing design and other fields.This will enable the development of software that will become an important component of the manufacturing infrastructure of the future.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
CPS:Synergy:Collaborative Research: Real-time Data Analytics for Energy Cyber-Physical Systems
  • 批准号:
    1545046
  • 项目类别:
    Standard Grant
  • 资助金额:
    $38.2万
  • 财政年份:
    2015
  • 负责人:
    Mihai Anitescu
  • 依托单位:
海外基金