ITR: Virtual Environment Technology and Eyewitness Identification

ITR:虚拟环境技术和目击者识别

基本信息

  • 批准号:
    0219399
  • 负责人:
  • 金额:
    $ 50万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2002
  • 资助国家:
    美国
  • 起止时间:
    2002-08-01 至 2006-07-31
  • 项目状态:
    已结题

项目摘要

This project examines the use of immersive virtual environment technology for eyewitness identification of criminal suspects. This technology allows individuals to enter and move about three-dimensional digital "worlds" in real-time, observing and interacting with the environment and virtual others within it. The rapid development of immersive virtual environment technology and increased sophistication in three-dimensional digital imaging of people promises a new age for determining accuracy of eyewitness identification of criminal suspects. This is important societally as the general accuracy of eyewitness identification of criminal suspects using older technologies (e.g., police lineups, mug shots) has been questioned in the research literature as well as in the judicial system. The scientific goals of the project are threefold. First, the investigators will determine the validity of using digital representations of humans within immersive virtual environments for person recognition. Second, they will determine differences between traditional and immersive virtual police lineups in terms of eyewitness identification accuracy focusing on the increased contextual realism described above. Finally, the investigators will use immersive virtual environment technology to develop quantitative indexes of fairness of such lineups based on the similarity of suspects to foils.Immersive virtual environment technology allows easier recreation of the same environmental conditions under which an eyewitness viewed criminal activity involving suspects. Replicating such conditions is not easily accomplished using older technologies. Hence, using immersive virtual environment technology, witnesses can be asked to identify suspects and foils at the same distance, viewing angle, lighting, weather (e.g., rain, fog) as was the case during their observation of the criminal activity. Furthermore, this technology makes it easier to match foils to suspects in terms of organismic variables (e.g., height, weight, hair style, coloring), clothing, and movements thereby eliminating potential sources of bias. This technology also allows the quantitative assessment of how well suspects and foils are matched as opposed to pure subjective assessment using older technologies.
本项目研究了使用沉浸式虚拟环境技术进行犯罪嫌疑人的目击证人身份识别。该技术允许个人实时进入三维数字“世界”并在其中移动,观察并与环境和虚拟他人交互。沉浸式虚拟环境技术的快速发展和人的三维数字成像的日益复杂,为确定犯罪嫌疑人目击者身份的准确性提供了新的时代。这在社会上是重要的,因为目击者使用旧技术识别犯罪嫌疑人的一般准确性(例如,警察列队、面部照片)在研究文献和司法系统中受到质疑。该项目的科学目标有三个方面。 首先,研究人员将确定在沉浸式虚拟环境中使用人类数字表示进行人员识别的有效性。其次,他们将确定传统和沉浸式虚拟警察阵容在目击者识别准确性方面的差异,重点是上述增加的上下文现实主义。 最后,调查人员将使用沉浸式虚拟环境技术,根据嫌疑人与陪衬的相似性,开发此类列队公平性的量化指标。沉浸式虚拟环境技术允许更容易地再现目击者观看涉及嫌疑人的犯罪活动的相同环境条件。使用旧技术复制这样的条件并不容易。因此,使用沉浸式虚拟环境技术,可以要求证人在相同的距离、视角、照明、天气(例如,雨,雾),就像他们观察犯罪活动时的情况一样。此外,该技术使得更容易在器官变量方面将箔与嫌疑人匹配(例如,身高、体重、发型、颜色)、服装和动作,从而消除潜在的偏见来源。该技术还允许定量评估嫌疑人和箔的匹配程度,而不是使用旧技术的纯主观评估。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ monograph.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ sciAawards.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ conferencePapers.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ patent.updateTime }}

James Blascovich其他文献

James Blascovich的其他文献

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

{{ truncateString('James Blascovich', 18)}}的其他基金

HCC:Small:Collaborative Research:Design and Evaluation of Socially Engaging Avatars
HCC:小:协作研究:社交化身的设计和评估
  • 批准号:
    0915472
  • 财政年份:
    2009
  • 资助金额:
    $ 50万
  • 项目类别:
    Standard Grant
ITR: Using Virtual Environment Technology to Understand and Augment Social Interaction
ITR:使用虚拟环境技术来理解和增强社交互动
  • 批准号:
    0205740
  • 财政年份:
    2002
  • 资助金额:
    $ 50万
  • 项目类别:
    Continuing Grant
Advanced Training Institute in Social Psychology: Immersive Virtual Environment Technology
社会心理学高级研修院:沉浸式虚拟环境技术
  • 批准号:
    0129717
  • 财政年份:
    2001
  • 资助金额:
    $ 50万
  • 项目类别:
    Continuing grant
SGER: Explorations of Virtual Environments as a Methodological Tool in Social Psychology
SGER:虚拟环境作为社会心理学方法论工具的探索
  • 批准号:
    9872084
  • 财政年份:
    1998
  • 资助金额:
    $ 50万
  • 项目类别:
    Standard Grant
Intrapersonal and Interpersonal Moderators of Cognitive Appraisal and Cardiovascular Reactivity
认知评估和心血管反应的人际和人际调节因素
  • 批准号:
    9596222
  • 财政年份:
    1995
  • 资助金额:
    $ 50万
  • 项目类别:
    Continuing Grant
Intrapersonal and Interpersonal Moderators of Cognitive Appraisal and Cardiovascular Reactivity
认知评估和心血管反应的人际和人际调节因素
  • 批准号:
    9310202
  • 财政年份:
    1993
  • 资助金额:
    $ 50万
  • 项目类别:
    Continuing Grant
Attitude as a Moderator of Autonomic Reactivity
作为自主反应调节者的态度
  • 批准号:
    9010231
  • 财政年份:
    1990
  • 资助金额:
    $ 50万
  • 项目类别:
    Continuing Grant

相似海外基金

ECO-VLF - Environment Centred Optimisation via Virtual Learning Factory
ECO-VLF - 通过虚拟学习工厂以环境为中心的优化
  • 批准号:
    10059627
  • 财政年份:
    2023
  • 资助金额:
    $ 50万
  • 项目类别:
    Launchpad
Creating a virtual experimental environment for planned inundation to optimize watershed flood control and its application to areas with advanced issues
创建计划洪水虚拟实验环境,以优化流域防洪及其在存在高级问题的地区的应用
  • 批准号:
    23H01508
  • 财政年份:
    2023
  • 资助金额:
    $ 50万
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
Clarification of distance compression and personal space perception in virtual environment using physiological signals
利用生理信号阐明虚拟环境中的距离压缩和个人空间感知
  • 批准号:
    23K11152
  • 财政年份:
    2023
  • 资助金额:
    $ 50万
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
Creating a High-Performance Computing Virtual Environment for Artificial Intelligence Education
为人工智能教育打造高性能计算虚拟环境
  • 批准号:
    2309564
  • 财政年份:
    2023
  • 资助金额:
    $ 50万
  • 项目类别:
    Standard Grant
Development of a realism scale of visual information in the virtual environment by the VR-HMD
通过 VR-HMD 在虚拟环境中开发真实感级别的视觉信息
  • 批准号:
    23K04140
  • 财政年份:
    2023
  • 资助金额:
    $ 50万
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
Development of Patient Care Environment through Immersive Virtual Reality
通过沉浸式虚拟现实开发患者护理环境
  • 批准号:
    10948134
  • 财政年份:
    2023
  • 资助金额:
    $ 50万
  • 项目类别:
Digital Innovation, Simulation, and Collaboration using Virtual Environment Realities (DISCOVER) for Pediatric Diagnostic
使用虚拟环境现实 (DISCOVER) 进行儿科诊断的数字创新、模拟和协作
  • 批准号:
    10769298
  • 财政年份:
    2023
  • 资助金额:
    $ 50万
  • 项目类别:
A Social Engaging Restorative Virtual Environment (SERVE) Volunteer Intervention to Support Social Engagement and Well-Being in Older Adults with Cognitive Impairment
社交参与恢复性虚拟环境 (SERVE) 志愿者干预,支持患有认知障碍的老年人的社交参与和福祉
  • 批准号:
    10722737
  • 财政年份:
    2023
  • 资助金额:
    $ 50万
  • 项目类别:
Study on basic characteristics of VR sickness induced by visually inclined direction of gravity in virtual environment
虚拟环境中视觉重力方向倾斜引起的VR晕眩基本特征研究
  • 批准号:
    23H03447
  • 财政年份:
    2023
  • 资助金额:
    $ 50万
  • 项目类别:
    Grant-in-Aid for Scientific Research (B)
Assessing a Novel Virtual Environment that Primes Individuals Living with AD/ADRD to Accomplish Activities of Daily Living.
评估一种新颖的虚拟环境,该环境可以帮助 AD/ADRD 患者完成日常生活活动。
  • 批准号:
    10668160
  • 财政年份:
    2022
  • 资助金额:
    $ 50万
  • 项目类别:
{{ showInfoDetail.title }}

作者:{{ showInfoDetail.author }}

知道了