The Computational Creativity Curriculum
The Computational Creativity Curriculum
批准号:
0749184
负责人:
Lee Spector
金额:
$4.96万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2008
资助国家:
美国
项目状态:
已结题
起止时间:
2008-04-01 至 2009-09-30
中文摘要
本项目将探索“计算创造力”作为计算机科学、媒体艺术和认知科学跨学科课程的组织主题的效用。该项目开发和评估了一种计算机科学教育方法,挑战学生发展计算创造力。计算创造力系统是一种模拟人类创造力所涉及的认知过程的计算系统,或者实现符合创造力标准的算法,即使它不是基于认知的。该项目的目标是在计算机科学和媒体艺术教师和本科生的共同努力下,开发在真正的艺术实践中有用的计算创造力系统。这些系统将扩展并应用于计算机科学、媒体艺术和跨学科课程。该课程将把研究和教学结合起来,同时吸引具有潜在创造力和多样性的新学生加入计算机科学的研究。这个项目是实验性的,因为它试图以一种新颖的方式整合和交叉施肥两个甚至更多学科的课程。然而,成功的回报可能很高,因为计算创造力可能会整合——并吸引学生和来自计算机科学和媒体艺术以外的几个学科的想法,例如,包括认知心理学、教育学和心灵哲学。该项目还将探索如何将课程定位于传统上未被充分代表的计算机科学群体,并将其扩展到社区大学的学生,这些学生中有大量来自未被充分代表的群体。软件(包括源代码)和课程资料将在互联网上发布,供其他院校使用。
英文摘要
This project will explore the utility of "computational creativity" as an organizing theme for interdisciplinary curricula in computer science, media arts, and cognitive science. The project develops and evaluates an approach to computer science education that challenges the students to develop computational creativity. A computational creativity system is a computational system that simulates the cognitive processes involved in human creativity, or that implements an algorithm that meets the criteria for creativity even if it is not cognitively based. The goal of this project is to develop, in joint work among computer science and media arts faculty and undergraduate students, computational creativity systems that are useful in real artistic practice. These systems will be extended and used in computer science, media arts, and interdisciplinary courses. The curriculum will integrate research and teaching while drawing new populations of potentially creative and diverse students into the study of computer science.This project is experimental because it seeks to integrate and cross-fertilize curricula in two and possibly more disciplines in a novel way. The payoff for success may be high, however, because computational creativity could potentially integrate -- and draw students and ideas from -- several disciplines beyond computer science and media arts, including, for example, cognitive psychology, education, and philosophy of mind. The project will also explore ways in which the curriculum could be targeted to groups traditionally underrepresented in computer science, and expanded to include students from community colleges with significant populations of students from underrepresented groups. Software (including source code) and curricular materials will be disseminated on the internet for application at other institutions.
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会议论文
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