Examining Creativity with IT in Engineering Design (X-CITED)

利用 IT 检验工程设计中的创造力 (X-CITED)

基本信息

项目摘要

This project examines creativity in a series of activities involving the use of IT in a freshmen engineering course sequence spread across two semesters. The technology we will focus on primarily is pen-based direct input computers or Tablet PCs. The fundamental idea behind this study is to understand how students engage in creativity within the constraints of engineering design activities (EDA). EDAs are bound by design guidelines and limitations of space, time, material resources, and use of specific technologies, forcing students to be inventive and creative in accomplishing their goals, whether with artifacts or with people. The study will consider how students ?make do? and what role does technology play, and how creative practices develop over time. The project uses a longitudinal study comprising of an ethnographic field study component and laboratory based studies of interaction, spread over 18 months. Rather than relying solely on pre-designed instruments that measure creativity, the project assesses creativity contextually to try and understand the full spectrum of creative practices. In addition to serving as data, the video records collected during the study will also serve as the basis for building a digital video case library to teach creativity to undergraduate and graduate students.
这个项目探讨了一系列活动中的创造力,涉及到在一个新生工程课程序列跨越两个学期的使用IT。我们将主要关注的技术是基于笔的直接输入计算机或平板电脑。这项研究背后的基本思想是了解学生如何在工程设计活动(EDA)的约束下进行创造性。EDA受空间,时间,物质资源和特定技术的使用的设计准则和限制的约束,迫使学生在实现他们的目标时具有创造性和创造性,无论是与人工制品还是与人。研究会考虑怎样的学生?凑合一下科技扮演什么样的角色,以及创造性的实践如何随着时间的推移而发展。 该项目采用了一项纵向研究,包括人种学实地研究部分和基于实验室的互动研究,为期18个月。 该项目不是仅仅依靠预先设计的衡量创造力的工具,而是根据上下文评估创造力,以尝试和理解创造性实践的全方位。除了作为数据,研究期间收集的视频记录还将作为建立数字视频案例库的基础,向本科生和研究生教授创造力。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

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Aditya Johri其他文献

SeeMore: A kinetic parallel computer sculpture for educating broad audiences on parallel computation
  • DOI:
    10.1016/j.jpdc.2017.01.017
  • 发表时间:
    2017-07-01
  • 期刊:
  • 影响因子:
  • 作者:
    Bo Li;John Mooring;Sam Blanchard;Aditya Johri;Melinda Leko;Kirk W. Cameron
  • 通讯作者:
    Kirk W. Cameron
Representational literacy and participatory learning in large engineering classes using pen-based computing
使用笔式计算在大型工程课程中进行表征素养和参与式学习
Use of Twitter across educational settings: a review of the literature
Generative Artificial Intelligence in Higher Education: Evidence from an Analysis of Institutional Policies and Guidelines
高等教育中的生成人工智能:来自机构政策和指南分析的证据
  • DOI:
    10.48550/arxiv.2402.01659
  • 发表时间:
    2024
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Nora McDonald;Aditya Johri;Areej Ali;Aayushi Hingle
  • 通讯作者:
    Aayushi Hingle
Teaching Multidimensional Ethical Decision-Making Through a Role-Play Case Study
通过角色扮演案例研究教授多维道德决策

Aditya Johri的其他文献

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{{ truncateString('Aditya Johri', 18)}}的其他基金

Education DCL: EAGER: An Embedded Case Study Approach for Broadening Students' Mindset for Ethical and Responsible Cybersecurity
教育 DCL:EAGER:一种嵌入式案例研究方法,用于拓宽学生道德和负责任的网络安全思维
  • 批准号:
    2335636
  • 财政年份:
    2024
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Standard Grant
EAGER: Impact of Generative Artificial Intelligence (GAI) on Engineering Education Practices
EAGER:生成人工智能 (GAI) 对工程教育实践的影响
  • 批准号:
    2319137
  • 财政年份:
    2023
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Standard Grant
Workshop: ProVis-EER: Developing Professional Vision into Empirical Practices within Engineering Education Research (EER) though Digital Apprenticeship
研讨会:ProVis-EER:通过数字学徒制将专业愿景发展为工程教育研究 (EER) 中的实证实践
  • 批准号:
    2112775
  • 财政年份:
    2021
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Standard Grant
Collaborative EAGER: Novel Ethnographic Investigations of Engineering Workplaces to Advance Theory and Research Methods for Preparing the Future Workforce
协作 EAGER:对工程工作场所进行新颖的民族志调查,以推进为未来劳动力做好准备的理论和研究方法
  • 批准号:
    1939105
  • 财政年份:
    2020
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Standard Grant
Workshop: Building an Inclusive Foundation of Engineering Education Research Scholarship for Future Growth
研讨会:为未来发展建立工程教育研究奖学金的包容性基础
  • 批准号:
    1941186
  • 财政年份:
    2020
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Standard Grant
Situated Algorithmic Thinking: Preparing the Future Computing Workforce for Ethical Decision-Making through Interactive Case Studies
情境算法思维:通过交互式案例研究为未来的计算劳动力进行道德决策做好准备
  • 批准号:
    1937950
  • 财政年份:
    2020
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Standard Grant
EAGER: Social Media Participation as Indicator of Actors, Awareness, Attitudes, and Activities Related to STEM Education
EAGER:社交媒体参与度作为与 STEM 教育相关的参与者、意识、态度和活动的指标
  • 批准号:
    1707837
  • 财政年份:
    2017
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Standard Grant
Deeper Learning of Data Science (DLDS): Studying Real-world Experiences of Engineering Professionals to Prepare the Future Workforce
数据科学深度学习 (DLDS):研究工程专业人员的真实经验,为未来的劳动力做好准备
  • 批准号:
    1712129
  • 财政年份:
    2017
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Standard Grant
RAPID: Collaborative Research: Technology Adoption during Environmental Jolts: Mobile Phone Use and Digital Services Appropriation during India's Demonetization Crisis
RAPID:合作研究:环境动荡期间的技术采用:印度废钞危机期间的手机使用和数字服务挪用
  • 批准号:
    1733634
  • 财政年份:
    2017
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Standard Grant
Collaborative Research: Deep Insights Anytime, Anywhere (DIA2) - Central Resource for Characterizing the TUES Portfolio through Interactive Knowledge Mining and Visualizations
协作研究:随时随地深入洞察 (DIA2) - 通过交互式知识挖掘和可视化来表征 TUES 产品组合的中心资源
  • 批准号:
    1444277
  • 财政年份:
    2014
  • 资助金额:
    $ 19.36万
  • 项目类别:
    Continuing Grant

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使用计算建模转变工程设计中的创造力评估
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