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Creative Collaboration in Online Virtual Worlds

Creative Collaboration in Online Virtual Worlds
在线虚拟世界中的创意协作
批准号:
0832803
负责人:
Celia Pearce
金额:
$0.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2008
资助国家:
美国
项目状态:
已结题
起止时间:
2008-06-01 至 2009-11-30

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中文摘要
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英文摘要
This is an exploratory study of the convergence of play and creative collaboration in the University of There (UOT), a formal learning environment conceived, created, and run entirely by players within the virtual world There.com. With 147 instructors, 27 staff members and 1869 registered members of its Student Union, UOT is both a large-scale collaborative project and a distributed learning environment. Fieldwork will be conducted primarily in-world through participant observation, interviews, analysis of player-created virtual artifacts, and extra-virtual collaboration environments and tools such as forums, as well as a survey instrument. This project builds on the investigator's previous research, which identified the phenomena of "emergent authorship" and "productive play." Contrary to prior assumptions that games were inherently unproductive, this research found that highly engaged players could become motivated to transition into a mode of creativity and productivity, especially those inspired by a strong connection to their communities. Thus engaged in a process of cultural production, players were motivated to embark on often complex and challenging collaborative, creative endeavors. This research will use a mixed-methods approach, including qualitative and quantitative data collected from administrators, instructors and students, to analyze specific ways that players initiate and maintain creative collaboration in online virtual worlds and how players leverage, subvert and augment networked play software for work-related tasks.This exploratory research will provide insight for researchers in computer-supported collaborative work and related fields in order to understand the synergies between play and work and how those might be applied in work-related collaboration tasks. This will include how to use techniques and tools from networked play software for enhancing creative collaboration and knowledge sharing in the workplace. Outcomes will include a preliminary set of design guidelines and hypotheses upon which larger-scale research could be based in future.
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Workshop Proposal: Advancing STEM Through Culturally Situated Arts-Based Learning
  • 批准号:
    1345424
  • 项目类别:
    Standard Grant
  • 资助金额:
    $4.94万
  • 财政年份:
    2013
  • 负责人:
    Celia Pearce
  • 依托单位:
EAGER: Creative Activity and Development of IT Skills
  • 批准号:
    1145224
  • 项目类别:
    Standard Grant
  • 资助金额:
    $10.15万
  • 财政年份:
    2011
  • 负责人:
    Celia Pearce
  • 依托单位:
Productive Play: The Convergence of Play and Labor in Online Games and Virtual Worlds
  • 批准号:
    0744197
  • 项目类别:
    Standard Grant
  • 资助金额:
    $3.66万
  • 财政年份:
    2007
  • 负责人:
    Celia Pearce
  • 依托单位:
国内基金
海外基金
Supply Chain Collaboration in addressing Grand Challenges: Socio-Technical Perspective
  • 批准号:
    --
  • 项目类别:
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  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    Lim Jia Jia
  • 依托单位: