Productive Play: The Convergence of Play and Labor in Online Games and Virtual Worlds
富有成效的游戏:在线游戏和虚拟世界中游戏与劳动的融合
基本信息
- 批准号:0744197
- 负责人:
- 金额:$ 3.66万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2007
- 资助国家:美国
- 起止时间:2007-08-01 至 2009-01-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This workshop will bring together knowledgeable computer and information scientists in the human-computer interaction and computer-supported work fields, as well as experts from the game and online research community, to assess the current status and likely future development of massively multiplayer online worlds (MMOWs) in work applications. MMOWs are three-dimensional electronic environments in which members create embodied characters and interact with each other through text and voice chat. Frequently categorized as technologies of play, MMOWs range from games such as World of Warcraft with a set of specific, goal-oriented game activities, to open environments such as Second Life, in which players create any content they desire. Increasingly, corporations, educators, and the military are recognizing these online spaces as legitimate communication media, thereby blurring the lines between work and play. However, it is unclear whether the passion players bring to games such as World of Warcraft or virtual worlds such as Second Life will translate to non-play contexts. The objective of this workshop is to advance our understanding of relations between work and play in online virtual environments. The results of this workshop will be disseminated through a website and a special issue of a scholarly journal. A primary benefit of the workshop will be the cultivation of working relationships for development of critical tools for incorporating play into work environments in a productive manner. This is essential, as interactive games become an increasingly important part of our culture. The combination of these two - building the literature and building the scientific community - will play a significant role in advancing the state of the art.
本次研讨会将汇集人机交互和计算机支持工作领域的知识渊博的计算机和信息科学家,以及来自游戏和在线研究社区的专家,以评估大型多人在线世界(MMOWs)在工作应用中的现状和可能的未来发展。MMOWs是一种三维电子环境,玩家可以在其中创建虚拟角色,并通过文字和语音聊天进行互动。MMOWs通常被归类为游戏技术,从《魔兽世界》(World of Warcraft)等具有一系列特定目标导向型游戏活动的游戏,到《第二人生》(Second Life)等开放环境,玩家可以在其中创造自己想要的任何内容。越来越多的公司、教育工作者和军队都认识到这些在线空间是合法的交流媒体,从而模糊了工作和娱乐之间的界限。然而,目前尚不清楚玩家对《魔兽世界》(World of Warcraft)或《第二人生》(Second Life)等虚拟世界的热情是否会转化为非游戏环境。本次研讨会的目的是促进我们对在线虚拟环境中工作和娱乐之间关系的理解。这次讲习班的成果将通过一个网站和一本学术杂志的特刊进行传播。讲习班的一个主要好处将是培养工作关系,以便开发关键工具,以富有成效的方式将游戏纳入工作环境。这是必要的,因为互动游戏已经成为我们文化中越来越重要的一部分。这两者的结合——建立文献和建立科学共同体——将在提高科学水平方面发挥重要作用。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Celia Pearce其他文献
Celia Pearce的其他文献
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{{ truncateString('Celia Pearce', 18)}}的其他基金
Workshop Proposal: Advancing STEM Through Culturally Situated Arts-Based Learning
研讨会提案:通过基于文化的艺术学习推进 STEM
- 批准号:
1345424 - 财政年份:2013
- 资助金额:
$ 3.66万 - 项目类别:
Standard Grant
EAGER: Creative Activity and Development of IT Skills
EAGER:创造性活动和 IT 技能发展
- 批准号:
1145224 - 财政年份:2011
- 资助金额:
$ 3.66万 - 项目类别:
Standard Grant
Creative Collaboration in Online Virtual Worlds
在线虚拟世界中的创意协作
- 批准号:
0832803 - 财政年份:2008
- 资助金额:
$ 3.66万 - 项目类别:
Standard Grant
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