Examining Embedded Scaffolds in a Video Game to Support STEM Learning and Efficacy for Middle School Students

检查视频游戏中的嵌入式支架以支持中学生的 STEM 学习和效率

基本信息

  • 批准号:
    0835450
  • 负责人:
  • 金额:
    $ 35万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2009
  • 资助国家:
    美国
  • 起止时间:
    2009-09-15 至 2013-08-31
  • 项目状态:
    已结题

项目摘要

The goal of this project is to design, implement, and research the use of two types of embedded scaffolds, interactive-based scaffolds and resource-based scaffolds, within a video game-based learning environment. A quasi-experimental, pre-post design will be used to examine the impact of these two types of scaffolds, as well a no scaffold treatment group, on middle school students' STEM learning, problem solving, and interest.While a wide range of video games are now being developed for educational purposes, very little is known about how to effectively design and use embedded scaffolds to support learning within these environments. This research will contribute to the field's understanding of how to effectively design and use embedded scaffolds to support middle school students as they learn about STEM and other similarly complex topics. Providing well-designed video games that effectively support learning has the potential to increase the accessibility of high quality STEM materials that support both learning and interest in the content areas.
本项目的目标是设计、实施和研究两种类型的嵌入式支架在基于视频游戏的学习环境中的使用,即基于交互的支架和基于资源的支架。本研究将采用准实验、事前设计来考察这两种支架以及非支架治疗组对中学生STEM学习、问题解决和兴趣的影响。虽然目前正在开发各种用于教育目的的视频游戏,但对于如何在这些环境中有效地设计和使用嵌入式支架来支持学习,人们知之甚少。这项研究将有助于该领域理解如何有效地设计和使用嵌入式脚手架来支持中学生学习STEM和其他类似复杂的主题。提供精心设计的视频游戏,有效地支持学习,有可能增加高质量的STEM材料的可及性,既支持学习,也支持对内容领域的兴趣。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

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Jamie Kirkley其他文献

MUSEpad: Supporting Information Accessibility Through Mobile Location-Based Technology
  • DOI:
    10.1007/bf02763649
  • 发表时间:
    2007-11-22
  • 期刊:
  • 影响因子:
    3.800
  • 作者:
    Tyler Waite;Jamie Kirkley;Rob Pendleton;Lyle Turner
  • 通讯作者:
    Lyle Turner

Jamie Kirkley的其他文献

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{{ truncateString('Jamie Kirkley', 18)}}的其他基金

STTR Phase I: Digital Immersive Gaming Infrastructure for Innovating Undergraduate STEM Courses via an Immersive Game-Based Approach to Teaching and Learning
STTR 第一阶段:数字沉浸式游戏基础设施,通过基于沉浸式游戏的教学方法创新本科 STEM 课程
  • 批准号:
    1417309
  • 财政年份:
    2014
  • 资助金额:
    $ 35万
  • 项目类别:
    Standard Grant
ICT-SPACE: Developing ICT-STEM Career Interest, Engagement and Self-Efficacy in Middle School Students through Serious Games
ICT-SPACE:通过严肃的游戏培养中学生的ICT-STEM职业兴趣、参与度和自我效能感
  • 批准号:
    1031488
  • 财政年份:
    2011
  • 资助金额:
    $ 35万
  • 项目类别:
    Continuing Grant
SBIR Phase I: Race To Mars: Examining How to Interest and Engage Females in STEM through an Exploratory Examination of Serious Game Design Variables
SBIR 第一阶段:奔向火星:通过对严肃的游戏设计变量进行探索性检查,研究如何激发女性对 STEM 的兴趣和参与度
  • 批准号:
    1047122
  • 财政年份:
    2011
  • 资助金额:
    $ 35万
  • 项目类别:
    Standard Grant
SBIR Phase I: Astro-Engineer: Implement Problem-based Serious Games Approach to Engage Middle School Students in Engineering Design Challenges Related to Colonizing Space
SBIR 第一阶段:天文工程师:实施基于问题的严肃游戏方法,让中学生参与与殖民太空相关的工程设计挑战
  • 批准号:
    0945681
  • 财政年份:
    2010
  • 资助金额:
    $ 35万
  • 项目类别:
    Standard Grant

相似国自然基金

Embedded Internet体系结构及应用研究
  • 批准号:
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  • 批准年份:
    1998
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    10.0 万元
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