GeoMoto: An Embodied Learning Approach to Geoscience Education

GeoMoto:地球科学教育的具体学习方法

基本信息

  • 批准号:
    1203090
  • 负责人:
  • 金额:
    $ 14.99万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2012
  • 资助国家:
    美国
  • 起止时间:
    2012-08-15 至 2014-07-31
  • 项目状态:
    已结题

项目摘要

Geomoto is a Track 1 game/learning project, designed to foster engaging and deep conceptual learning of geoscience topics. The project will create a digital game learning module that leverages embodied learning technologies, such as Microsoft Kinect or SMALLab, to track students' physical motions and integrate them into a game/simulation experience designed to develop their understanding of dynamic geoscience concepts. Geomoto will bring common misconceptions to the surface and include opportunities for students to correct their understanding through experience and interaction. This project links state standards to game mechanics, simulations, and embodied-learning interactions that make student thinking explicit at all levels, including conceptual, procedural and conditional. Through interacting with this dynamic system, students will form a conceptualization of the earth as a fluid, multilayered, complex and interrelated dynamic system rather than as a static, homogenous object. The Geomoto project merges the assessment-driven game-learning design practices of the GameDesk Institute with content experts from Caltech's Tectonics Observatory, Boston University, Michigan State University, Bill Nye the Science Guy and the Planetary Society, and the New York Hall of Science to foster deep conceptual learning of geoscience topics. The project includes experimental studies to evaluate the effectiveness of the modules for yielding strong learning outcomes.
Geomoto是一个Track 1游戏/学习项目,旨在促进对地球科学主题的参与和深入的概念学习。该项目将创建一个数字游戏学习模块,利用具体的学习技术,如微软Kinect或SMALLab,跟踪学生的身体运动,并将其整合到游戏/模拟体验中,旨在培养他们对动态地球科学概念的理解。Geomoto将使常见的误解浮出水面,并为学生提供机会,通过体验和互动来纠正他们的理解。该项目将国家标准与游戏机制、模拟和具体学习互动联系起来,使学生在各个层面(包括概念、程序和条件)进行明确的思考。通过与这个动态系统的互动,学生将形成地球作为一个流动的、多层的、复杂的和相互关联的动态系统的概念,而不是作为一个静态的、同质的物体。Geomoto项目将GameDesk研究所的评估驱动型游戏学习设计实践与来自加州理工学院构造观测站、波士顿大学、密歇根州立大学、比尔·奈(Bill Nye)、行星协会和纽约科学大厅的内容专家结合起来,以促进对地球科学主题的深入概念学习。该项目包括实验性研究,以评估这些模块在产生良好学习成果方面的有效性。

项目成果

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Lucien Vattel其他文献

Lucien Vattel的其他文献

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{{ truncateString('Lucien Vattel', 18)}}的其他基金

EXP: Learning Lens: An Evidence-Centered Tool for 21st Century Assessment
EXP:学习镜头:21 世纪评估的以证据为中心的工具
  • 批准号:
    1321145
  • 财政年份:
    2013
  • 资助金额:
    $ 14.99万
  • 项目类别:
    Standard Grant

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