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EAGER Proposal for Research in STEM Learning: Research and Development of a Digital Play-Based Platform to Achieve Projective Reflection for 21st Century Learning

EAGER Proposal for Research in STEM Learning: Research and Development of a Digital Play-Based Platform to Achieve Projective Reflection for 21st Century Learning
STEM 学习研究的热切提案:研究和开发基于数字游戏的平台,以实现 21 世纪学习的投射性反思
批准号:
1250243
负责人:
Aroutis Foster
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-09-15 至 2014-08-31

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中文摘要
翻译
该奖项的目的是支持PI开发两个结构的更清晰的操作化“投射反射”和“可能的自我”,PI认为这是潜在的变革性想法,用于在游戏设计和游戏的背景下将创造力,探究和身份的研究链联系起来。 该项目将召集学习科学、实验设计、仪器和游戏设计领域的领先研究人员举办研讨会,为PI提供如何改进这些想法以构建依赖性措施和行为观察指南的建议。 这些行为上的进步将为PI设计一个学习游戏平台提供信息。 讲习班还将为设计一套实验提供信息,以测试与身份形成在STEM知识学习中的作用有关的知识。 游戏的最终目标受众是初中和高中的科学和数学课。 这些产品和其他可交付成果将包括关于设计电子STEM游戏蓝图的项目报告,以及测试两个现已完善的“投射反射”和“可能自我”结构有效性的实验。“如果研讨会导致成功的蓝图,这些将通过出版物和会议演示,以及PI的研究网站与教育界的大型游戏设计社区分享。 这项工作的长期广泛影响将导致更丰富的教学电子游戏,以及更有效和可靠的学习指标。
英文摘要
The objective of this award is to support the PI in developing a clearer operationalization of the two constructs "projective reflection" and "possible selves," which the PI sees as potentially transformative ideas for linking strands of research from creativity, inquiry and identity in the context of game design and game play. The project will convene a workshop of leading researchers in the learning sciences, experimental design, instrumentation, and game design to advise the PI on how these ideas can be refined to construct dependent measures and guides to observation of behavior. These behavioral advances would then inform the PI's design of a learning game platform. The workshops would also inform the design of a set of experiments to test conjectures related to the role of identity formation in the learning of STEM knowledge. The ultimate target audience for the game would be middle and high school science and mathematics classes. The products and other deliverables will include project reports on the blueprints for designing both electronic STEM games, and the experiments to test the conjectures about the effectiveness of two now refined constructs of "projective reflection" and "possible selves." If the workshop leads to successful blueprints, these will be shared with the larger game design communities in education via publications and conference presentations, and the PI's research website. The longer-term broader impact of the work would be to lead to richer instructional electronic games, and more valid and reliable indicators of learning.
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CAREER: Projective Reflection: Learning as Identity Exploration within Games for Science
  • 批准号:
    1350707
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $76.49万
  • 财政年份:
    2014
  • 负责人:
    Aroutis Foster
  • 依托单位:
海外基金