EAGER Proposal for Research in STEM Learning: Research and Development of a Digital Play-Based Platform to Achieve Projective Reflection for 21st Century Learning

STEM 学习研究的热切提案:研究和开发基于数字游戏的平台,以实现 21 世纪学习的投射性反思

基本信息

  • 批准号:
    1250243
  • 负责人:
  • 金额:
    $ 5万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2012
  • 资助国家:
    美国
  • 起止时间:
    2012-09-15 至 2014-08-31
  • 项目状态:
    已结题

项目摘要

The objective of this award is to support the PI in developing a clearer operationalization of the two constructs "projective reflection" and "possible selves," which the PI sees as potentially transformative ideas for linking strands of research from creativity, inquiry and identity in the context of game design and game play. The project will convene a workshop of leading researchers in the learning sciences, experimental design, instrumentation, and game design to advise the PI on how these ideas can be refined to construct dependent measures and guides to observation of behavior. These behavioral advances would then inform the PI's design of a learning game platform. The workshops would also inform the design of a set of experiments to test conjectures related to the role of identity formation in the learning of STEM knowledge. The ultimate target audience for the game would be middle and high school science and mathematics classes. The products and other deliverables will include project reports on the blueprints for designing both electronic STEM games, and the experiments to test the conjectures about the effectiveness of two now refined constructs of "projective reflection" and "possible selves." If the workshop leads to successful blueprints, these will be shared with the larger game design communities in education via publications and conference presentations, and the PI's research website. The longer-term broader impact of the work would be to lead to richer instructional electronic games, and more valid and reliable indicators of learning.
该奖项的目的是支持PI对“投射反射”和“可能的自我”这两个概念进行更清晰的操作化,PI认为这是潜在的变革思想,可以将游戏设计和游戏玩法背景下的创造力、探究和身份研究联系起来。该项目将召集学习科学、实验设计、仪器和游戏设计领域的领先研究人员召开研讨会,就如何将这些想法提炼成依赖的测量方法和行为观察指南,向PI提供建议。这些行为上的进步将为PI设计学习型游戏平台提供信息。这些研讨会还将为设计一套实验提供信息,以测试与身份形成在STEM知识学习中的作用有关的猜想。这款游戏的最终目标受众是初高中的科学和数学课程。产品和其他可交付成果将包括设计电子STEM游戏蓝图的项目报告,以及测试关于“投影反射”和“可能自我”这两个现已完善的结构的有效性的猜想的实验。如果研讨会产生了成功的蓝图,这些蓝图将通过出版物、会议演示以及PI的研究网站与更大的教育游戏设计社区分享。这项工作的长期、广泛的影响将是产生更丰富的教学电子游戏,以及更有效、更可靠的学习指标。

项目成果

期刊论文数量(0)
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Aroutis Foster其他文献

Augmented Reality in Research and Practice
增强现实的研究与实践
  • DOI:
  • 发表时间:
    2021
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Mark Eugene Petrovich Jr.;Aroutis Foster
  • 通讯作者:
    Aroutis Foster
Exploring Teacher Use of an Online Forum to Develop Game-Based Learning Literacy.
探索教师使用在线论坛来培养基于游戏的学习素养。
Examining Game Design Features for Identity Exploration and Change
检查游戏设计特征以进行身份​​探索和改变
  • DOI:
  • 发表时间:
    2016
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Aroutis Foster;Mamta Shah
  • 通讯作者:
    Mamta Shah
The Process of Learning in a Simulation Strategy Game: Disciplinary Knowledge Construction
模拟策略游戏的学习过程:学科知识建构
Principles for Advancing Game-Based Learning in Teacher Education
在教师教育中推进基于游戏的学习的原则

Aroutis Foster的其他文献

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{{ truncateString('Aroutis Foster', 18)}}的其他基金

CAREER: Projective Reflection: Learning as Identity Exploration within Games for Science
职业:投射反思:科学游戏中的学习作为身份探索
  • 批准号:
    1350707
  • 财政年份:
    2014
  • 资助金额:
    $ 5万
  • 项目类别:
    Continuing Grant

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