EXP: "Earthquake Rebuild" - Mathematical Thinking and Learning via Architectural Design and Modeling

EXP:“地震重建”——通过建筑设计和建模进行数学思考和学习

基本信息

  • 批准号:
    1318784
  • 负责人:
  • 金额:
    $ 54.99万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2013
  • 资助国家:
    美国
  • 起止时间:
    2013-08-15 至 2017-07-31
  • 项目状态:
    已结题

项目摘要

In this Cyberlearning: Transforming Education Exploration project, the PIs investigate how to help middle schoolers simultaneously develop mathematics understanding, mathematics skill, and mathematics disposition. They are taking design-based pedagogical approach, having students practice the math they are learning through architectural design. Their software environment, called "Earthquake Rebuild," sets learners up in a virtual environment where an earthquake has demolished a city, and they must use geometry and arithmetic to make architectural and city planning decisions as they aim to rebuild the city. In this same context software context, the investigators are incorporating means of unobtrusive collection and analysis of performance data, called "stealth assessment," for purposes of both tracking development of understanding and capabilities and providing adaptive learner support. Research addresses practical issues in design of systems that help learners deeply learn content and skills in the context of solving real-world problems and in design of stealth assessments. Research also addresses conceptual issues in mathematics learning, specifically focusing on the ways that informal mathematical conjectures emerge and are transformed into formal mathematics knowledge through concrete application.Too many middle schoolers fail to develop the kinds of mathematics capabilities they will need to be productive in the workforce and to be engaged citizens. Even more middle schoolers complete middle school without appreciating the connections between mathematics and the real world they live in. The aim of this project is to address both of these issues: to promote deep mathematical understanding and capabilities among middle schoolers and to engage them in "mathematizing" their worlds -- seeing the roles mathematics plays in the natural and built environment around them. To achieve these goals, investigators are designing a software environment that allows students to combine serious play and learning as they use middle-school mathematics to reconstruct a demolished fictional city. The system is being designed to collect data about student understanding in the background (called "stealth assessment") so that as students engage with the system, it can help them use mathematics to rebuild the buildings in the fictional city, more deeply learn the mathematics they are using, and come to appreciate the usefulness of mathematics and mathematical thinking in engaging productively in problem solving and design activities. Investigators will learn more about how to design learning technologies that will help learners learn and appreciate mathematics, how mathematics is learned when students engage more systematically in using math, and how to accomplish the types of stealth assessment needed to personalize learning technologies to the needs of individual students.
在这个网络学习中:在教育改革探索项目中,PI研究如何帮助中学生同时发展数学理解,数学技能和数学性格。他们采用基于设计的教学方法,让学生通过建筑设计练习他们正在学习的数学。他们的软件环境名为“地震重建”,将学习者设置在一个虚拟环境中,地震摧毁了一座城市,他们必须使用几何和算术来做出建筑和城市规划决策,因为他们的目标是重建城市。 在同一个软件环境中,研究人员正在采用不引人注目的收集和分析性能数据的方法,称为“隐形评估”,目的是跟踪理解和能力的发展,并提供自适应的学习者支持。研究解决了系统设计中的实际问题,帮助学习者在解决现实问题和隐形评估设计的背景下深入学习内容和技能。研究还涉及数学学习中的概念问题,特别是关注非正式数学知识的出现以及通过具体应用转化为正式数学知识的方式,太多的中学生未能发展出他们在劳动力中具有生产力和参与公民所需的数学能力。甚至更多的中学生在完成中学学业时,都没有意识到数学与他们所生活的真实的世界之间的联系。该项目的目的是解决这两个问题:促进中学生对数学的深刻理解和能力,并让他们参与“数学化”他们的世界-看到数学在他们周围的自然和建筑环境中发挥的作用。为了实现这些目标,研究人员正在设计一个软件环境,让学生们在使用中学数学重建一个被摧毁的虚构城市时,将联合收割机与认真的游戏和学习结合起来。该系统被设计为在后台收集有关学生理解的数据(称为“隐形评估”),以便当学生参与该系统时,它可以帮助他们使用数学重建虚拟城市中的建筑物,更深入地学习他们正在使用的数学,并开始欣赏数学和数学思维在有效解决问题和设计活动中的有用性。调查人员将更多地了解如何设计学习技术,帮助学习者学习和欣赏数学,当学生更系统地使用数学时如何学习数学,以及如何完成个性化学习技术所需的隐形评估类型。

项目成果

期刊论文数量(1)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Mathematical problem solving and learning in an architecture-themed epistemic game
以建筑为主题的认知游戏中的数学问题解决和学习
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Fengfeng Ke其他文献

Computer-game-based tutoring of mathematics
基于计算机游戏的数学辅导
  • DOI:
    10.1016/j.compedu.2012.08.012
  • 发表时间:
    2013
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Fengfeng Ke
  • 通讯作者:
    Fengfeng Ke
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach
在基于游戏的学习中理解学生问题解决过程和情感轨迹的方法论考虑:数据融合方法
  • DOI:
  • 发表时间:
    2021
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Maya Israel;Tong Liu;Jewoong Moon;Fengfeng Ke;Ibrahim Dahlstrom
  • 通讯作者:
    Ibrahim Dahlstrom
Effects of Artificial Intelligence-Powered Virtual Agents on Learning Outcomes in Computer-Based Simulations: A Meta-Analysis
人工智能驱动的虚拟代理对计算机模拟中学习成果的影响:荟萃分析
  • DOI:
    10.1007/s10648-024-09855-4
  • 发表时间:
    2024
  • 期刊:
  • 影响因子:
    10.1
  • 作者:
    Chih;Fengfeng Ke;Yanjun Pan;Jewoong Moon;Zhichun Liu
  • 通讯作者:
    Zhichun Liu
The Effects of Peer-Interaction Styles in Team Blogs on Students' Cognitive Thinking and Blog Participation
团队博客中同伴互动风格对学生认知思维和博客参与的影响
The format of problem representation for in-game learning supports
游戏中学习的问题表示格式支持

Fengfeng Ke的其他文献

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{{ truncateString('Fengfeng Ke', 18)}}的其他基金

Intergovernmental Mobility Assignment
政府间流动分配
  • 批准号:
    2214211
  • 财政年份:
    2022
  • 资助金额:
    $ 54.99万
  • 项目类别:
    Intergovernmental Personnel Award
Adaptive Training of Representational Flexibility for Adolescents with Autism Spectrum Disorder
自闭症谱系障碍青少年表征灵活性的适应性训练
  • 批准号:
    1837917
  • 财政年份:
    2018
  • 资助金额:
    $ 54.99万
  • 项目类别:
    Standard Grant
NRT-IGE: Mixed Reality Integrated Teaching Training for STEM Graduate Teaching Assistants
NRT-IGE:STEM研究生助教混合现实综合教学培训
  • 批准号:
    1632965
  • 财政年份:
    2016
  • 资助金额:
    $ 54.99万
  • 项目类别:
    Standard Grant

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