DIP: Potential for everyday learning in a virtual community: A design-based investigation
DIP: Potential for everyday learning in a virtual community: A design-based investigation
批准号:
1441527
负责人:
Janis Dickinson
金额:
$133.86万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-10-01 至 2018-12-31
中文摘要
网络学习和未来学习技术计划资助的努力,支持设想学习技术的未来,并推进我们所知道的人们如何在技术丰富的环境中学习。开发和实施(DIP)项目建立在概念验证工作的基础上,展示了拟议的新型学习技术的可能性,PI团队建立并完善了他们提出的创新的最低可行性示例,使他们能够理解未来应该如何设计和使用这种技术,并使他们能够回答有关人们如何学习,如何促进或评估学习,和/或如何设计学习。 该项目团队旨在探索如何在社交网络社区中促进学习,特别是导致行为改变的学习。了解如何促进这种学习可能会产生各种各样的社会影响,例如,在学校或大学或工作中更好地培养科学,工程,数学或设计思维,培养健康的行为,帮助青少年发展亲社会行为,并帮助人们学习在生活中做出环保的选择。在以前的工作中,该团队开发了YardMap,这是一个公民科学的基础设施,汇集了有兴趣以环保方式种植和管理庭院的退休成年人。YardMap可以实现社交互动和共享虚拟世界的创建,参与者可以尝试不同的方式来管理他们的院子,看看下游的影响会是什么。他们还跟踪和显示他们不断变化的做法和实际码的方式是可见的其他人。YardMap被成千上万的参与者使用。在这个项目中,该团队将YardMap提升到一个新的水平,利用人们如何学习和改变他们的行为的知识来设计和改进方法,以更直接地支持个人批评和改善他们的行为,并为共同利益而设计。从新的YardMap中可以学到的东西将在其他专注于帮助人们以富有成效的方式改变行为的领域中有用。PI寻求探索人们如何学习以及如何在社交网络公民科学社区中促进学习。他们的研究涉及学习如何发生,如何促进学习,如何设计以增加社会活动,以及如何增加与他人的互动提高兴趣,产生知识,并导致行为改变。他们的技术创新,一个促进行为改变的公民科学基础设施,建立在YardMap基础上,YardMap是一个围绕环境问题的公民科学现有基础设施,允许集体数据收集和分析,并支持交互式绘图和绘图。参与者设计和完善管理他们的院子的方式,考虑到环境问题。YardMap使社会互动和共同创造一套虚拟世界的尝试新的想法;学习者谁是社区的一部分,与社区中的其他人互动,共同创建和完善虚拟世界,与虚拟世界中的事物互动,操纵这些世界,收集和分析有关结果的数据,并讨论代表真实的事物和实践的视觉对象。此外,个人跟踪和显示他们不断变化的做法和实际码的方式是可见的其他人。YardMap可以被认为是一个专注于庭院维护的创客运动社区;像其他创客社区一样,它鼓励参与者在社交网络社区环境中创造,分享和讨论新的发明和实践。利用社区学习和互动的社会驱动因素,该团队正在扩展YardMap,专注于促进学习和调查学习与行为变化之间的关系以及彼此之间的影响。我们将学到很多关于如何以积极的方式使用社会互动来帮助个人变得更舒适,因为他们需要或应该采取健康,公民或教育原因的行为。学到的东西和创建的技术基础设施将直接适用于需要个人行为改变才能在社会系统中发生变化的其他情况(例如,环境行动,改变组织文化,改变社区规范,甚至可能在正式的在线课程中创建学习社区)。
英文摘要
The Cyberlearning and Future Learning Technologies Program funds efforts that support envisioning the future of learning technologies and advancing what we know about how people learn in technology-rich environments. Development and Implementation (DIP) Projects build on proof-of-concept work that shows the possibilities of the proposed new type of learning technology, and PI teams build and refine a minimally-viable example of their proposed innovation that allows them to understand how such technology should be designed and used in the future and that allows them to answer questions about how people learn, how to foster or assess learning, and/or how to design for learning. This project team aims to explore how to foster learning in socially-networked communities, particularly learning that results in behavior change. Understanding how to foster such learning could have a wide variety of societal impacts, e.g., better fostering science, engineering, mathematical, or design thinking in school or college or on the job, fostering healthy behaviors, helping teens develop pro-social behaviors, and helping people learn to make environmentally-friendly choices as they live their lives. In previous work, this team has developed YardMap, an infrastructure for citizen science that brings together retired adults who are interested in planting and managing their yards in environmentally-friendly ways. YardMap enables social interactions and shared creation of virtual worlds in which participants can try out different ways of managing their yards and see what the downstream effects will be. They also track and display their changing practices and actual yards in ways that are visible to others. YardMap is used by many thousands of participants. In this project, the team is taking YardMap to the next level, using what is known about how people learn and come to change their behaviors to design and refine ways to more directly support individuals in critiquing and improving their behaviors and designs for the common good. What can be learned from the new YardMap will be useful in other fields that focus on helping people change their behaviors in productive ways.The PIs seek to explore how people learn and how to foster learning in socially-networked citizen science communities. Their research addresses how learning happens, how to foster learning, how to design to increase social activity, and how increased interaction with others elevates interest, generates knowledge, and leads to behavior change. Their technological innovation, an infrastructure for citizen science that fosters behavior change, builds on YardMap, an existing infrastructure for citizen science around environmental issues that allows collective data collection and analysis and supports interactive graphing and mapping. Participants design and refine ways of managing their yards in ways that take into account environmental concerns. YardMap enables social interaction and co-creation of a set of virtual worlds for trying out new ideas; learners who are part of the community interact with others in the community, create and refine virtual worlds together, interact with things in the virtual world, manipulate those worlds and collect and analyze data about outcomes, and discuss visual objects that represent real things and practices. As well, individuals track and display their changing practices and actual yards in ways that are visible to others. YardMap can be thought of as a maker movement community focused on yard maintenance; like other maker communities, it encourages participants to create, share and discuss new inventions and practices in a social-networked community setting. Using both what is known about learning in communities and what is known about social drivers of interaction, the team is is extending YardMap to focus on fostering learning and investigating the relationships between learning and behavior change and the influences each has on the other. Much will be learned about how to use social interactions in positive ways to help individuals become more comfortable with behaviors they need to or should take on for health, civic, or educational reasons. What is learned and the technological infrastructure that is created will be directly applicable to other situations where individual behavior changes are needed for change to happen in a social system (e.g., environmental action, changing the culture of an organization, changing norms in a community, perhaps even creating learning communities in formal on-line courses).
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