GeniConnect: Game-based learning, mentoring, and laboratory experiences - A model for industry-afterschool partnerships
GeniConnect: Game-based learning, mentoring, and laboratory experiences - A model for industry-afterschool partnerships
批准号:
1513086
负责人:
Frieda Reichsman
金额:
$120.19万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-09-01 至 2019-08-31
中文摘要
该项目将推进学生和教师创新技术体验(ITEST)计划的努力,以更好地理解和促进提高学生在科学,技术,工程或数学(STEM)领域追求职业生涯的动机和能力的做法。特别是,它涉及三个ITEST计划的重点领域:(1)调查支持学生能力的连贯的经验集;(2)建模的作用,企业和行业劳动力成员在激励学生;以及(3)通过行业/课外合作伙伴关系,开发支持扩大参与的有效方法的实例。生物技术,特别是遗传学,正在迅速推进的领域,将提供从技术人员到科学家的各种新的就业机会。每年,美国公司在STEM教育项目上花费近10亿美元。然而,我们缺乏基于研究的模型,让学生与行业专业人士接触,以进一步提高他们对STEM职业的认识,并帮助他们学习这些职业所需的内容。这个为期三年的ITEST战略项目GeniConnect专注于中学生使用基于游戏的学习(Geniverse)参与遗传学和生物技术。在行业专业人士,研究科学家和社区志愿者的指导和指导下,来自马萨诸塞州剑桥的150名不同学生将参加为期八周的课后计划。 学生还将在Biogen Idec社区实验室进行动手实验,同时熟悉STEM职业。该项目框架将以证据为中心的设计为指导,与旨在开发更好模式的项目活动保持一致,以维持成功的行业和课后伙伴关系。两个关键的研究问题指导调查:(1)一套经验,涉及基于游戏的学习,实验室活动和行业专业人士的指导如何培养学生对遗传学和生物技术的理解和动机,并进一步提高学生对职业和现实世界联系的认识?这个问题构成了研究的迭代设计和试点研究部分。分析将帮助团队理解理解现代遗传学所需的基本概念,以及关于学生对遗传学和生物技术的相关性、个人兴趣和自我效能感的动机维度;(2)什么方法和过程可以帮助行业团体和课外项目形成有意义和富有成效的伙伴关系?这一问题形成可行性研究。它探讨了STEM专业人员的参与,准备和与课外团体建立关系的基本方面,以及如何参与和程序设计方面的价值。数据收集策略将包括调查、Geniverse平台的日志数据、焦点小组和深入访谈;结果测量将集中在内容知识、动机、价值、兴趣和自我效能上。研究和设计的背景将是家庭和课后计划。项目合作伙伴包括Concord Consortium,一个在研究和开发STEM教育技术方面拥有丰富经验的非营利组织;普渡大学;和伦敦东区之家,一个为马萨诸塞州剑桥资源不足的年轻人服务的非营利社区组织。项目结果不仅将告知研究界设计和提供有效的课后STEM课程,以提高职业意识和学习,还将为课后课程和行业合作伙伴提供成功的途径。利用这一框架,该项目将创建一个STEM伙伴关系工具包,分发给全国约500个社区组织和课后计划,这些组织是强大家庭和社区联盟的成员组织。
英文摘要
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). In particular, it touches on three of the ITEST Program's focal areas: (1) investigating coherent sets of experiences that support student competency; (2) modeling the roles business and industry workforce member's play in motivating students; and (3) develop examples of productive ways to support broadening participation through industry/afterschool partnerships.Biotechnology, and genetics in particular, are rapidly advancing areas that will offer new jobs across the spectrum from technicians to scientists. Each year, U.S. companies spend nearly a billion dollars on STEM education programs. Yet we lack research-based models for engaging students with industry professionals to further their awareness of STEM careers and help them learn the content these careers demand. This three-year ITEST Strategies project, GeniConnect, focuses on middle school student engagement in genetics and biotechnology using game-based learning (Geniverse). With guidance and mentoring from industry professionals, research scientists, and community volunteers, 150 diverse students from Cambridge, MA will participate in an eight-week afterschool program. Students will also conduct hands-on experiments at the Biogen Idec Community Lab while becoming familiar with STEM careers. The project framework will be guided by an evidence-centered design, aligned with project activities intended to develop better models to sustain successful industry and afterschool partnerships. Two key research questions guide the investigation: (1) How can a suite of experiences involving game-based learning, laboratory activities and mentoring by industry professionals foster student understanding and motivation in genetics and biotechnology and further student awareness of careers and real-world connections? This question forms the iterative design and pilot study components of the research. Analysis will help the team understand both foundational concepts needed for understanding modern genetics and the dimensions of motivation concerning students' feelings of relevance, personal interest and self-efficacy toward genetics and biotechnology; and (2) What methods and processes can aid industry groups and afterschool programs in forming meaningful and productive partnerships? This question forms the feasibility research. It explores the essential aspects of STEM professionals' engagement, preparation and relationship building with afterschool groups as well as how participation and program design aspects are valued. Data collection strategies will include survey, log data from the Geniverse platform, focus groups, and in-depth interviews; outcome measures will center on content knowledge, motivation, value, interest and self-efficacy. The contexts for research and design will be the home and afterschool program.Project partners include the Concord Consortium, a nonprofit with extensive experience researching and developing STEM educational technology; Purdue University; and East End House, a nonprofit community-based organization serving under-resourced youth in Cambridge, MA. Project results will inform not only the research community of the design and delivery of effective afterschool STEM programs for career awareness and learning, but also supply afterschool programs and industry partners with a pathway for success. Using this framework, the project will create a STEM Partnership Toolkit to be distributed to approximately 500 community-based organizations and afterschool programs nationally that are member organizations of the Alliance for Strong Families and Communities.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Collaborative Research: Connected Biology: three-dimensional learning from molecules to populations
-
批准号:1620910
-
项目类别:Continuing Grant
-
资助金额:$147.52万
-
财政年份:2016
-
负责人:Frieda Reichsman
-
依托单位:
The NextBio Project: A Student Collaboratory for Biology Cyberlearning
-
批准号:0918642
-
项目类别:Continuing Grant
-
资助金额:$332.17万
-
财政年份:2009
-
负责人:Frieda Reichsman
-
依托单位:
RAPID: The Science of Atoms and Molecules Project
-
批准号:0946582
-
项目类别:Standard Grant
-
资助金额:$19.77万
-
财政年份:2009
-
负责人:Frieda Reichsman
-
依托单位:
The Science of Atoms and Molecules: Enabling the New Secondary Science Curriculum
-
批准号:0628181
-
项目类别:Continuing Grant
-
资助金额:$0.0万
-
财政年份:2006
-
负责人:Frieda Reichsman
-
依托单位:
国内基金
海外基金
Galaxy Analytical Modeling
Evolution (GAME) and cosmological
hydrodynamic simulations.
-
批准号:
-
项目类别:省市级项目
-
资助金额:10.0万元
-
批准年份:2025
-
负责人:Antonios Katsianis
-
依托单位:
基于 Nash game 法研究奇异 Itô 随机系统的 H2/H∞ 控制
-
批准号:61703248
-
项目类别:青年科学基金项目
-
资助金额:25.0万元
-
批准年份:2017
-
负责人:赵勇
-
依托单位: