SBIR Phase II: An Interactive 3D Game of Evolutionary Robotics for STEM-based Education
SBIR Phase II: An Interactive 3D Game of Evolutionary Robotics for STEM-based Education
批准号:
1534795
负责人:
Jeffrey Sprenger
金额:
$75.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-09-15 至 2017-08-31
中文摘要
点击翻译按钮获取中文摘要
英文摘要
This SBIR Phase II project studies the problem of how to engage students in STEM (Science Technology Engineering and Mathematics) education through game-based learning in a Virtual Robotics computer game. In the game, students design, assemble and train virtual walking robots to compete against their peer robots to secure a seat on a virtual mission to Mars. The project analyses the effects of competition and collaboration on the learning and retention of key robotic control concepts. The project will produce a low-cost educational computer game, where far more U.S. middle schools and high schools students can learn about biomechanics, math, physics and computer algorithms through a robotic simulation game than is possible with current robot hardware approaches. The product provides the American educational system a solution to quickly engage students in STEM who might otherwise turn away. STEM field professions can lead to high paying jobs, which in turn can improve productivity and the economic landscape for America. The project's education technology innovation is a cloud-based robot evolution game engine where students acting as a crowd can evolve the behavior of walking bi-pedal robots. The evolution of robot behavior happens on three levels: 1) the micro scale where an individual or small group of students evolves singular robot behaviors, 2) the mid-scale where groups exchange individual behaviors to form a behavior sequence to meet game level challenges. (For example, link a sequence of behaviors to stand, walk, jump, and turn to clear a section of obstacles and reach the prize goal), 3) the macro scale where the community evolves a cumulative set of behaviors through re-use and adoption of most efficient behaviors, discarding failed behaviors and creating new game level challenges. In particular, this project studies how individual and group learning is affected by adjusting the reward incentive, competitive motivation, novelty and surprise, and challenge level difficulty. During competition, the game gathers data regarding level of student learning and robot performance to answer two specific questions: a) do students learn more through small group or large group collaboration/competition, and b) are the students more engaged in small or large scale crowd-sourced environments.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
SBIR Phase I: An Interactive 3D Game of Evolutionary Robotics for STEM-based Education
-
批准号:1415849
-
项目类别:Standard Grant
-
资助金额:$14.99万
-
财政年份:2014
-
负责人:Jeffrey Sprenger
-
依托单位:
国内基金
海外基金
登录
查看更多内容
Baryogenesis, Dark Matter and Nanohertz Gravitational Waves from a Dark
Supercooled Phase Transition
-
批准号:24ZR1429700
-
项目类别:省市级项目
-
资助金额:--
-
批准年份:2024
-
负责人:YUICHIRO NAKAI
-
依托单位:
ATLAS实验探测器Phase 2升级
-
批准号:11961141014
-
项目类别:国际(地区)合作与交流项目
-
资助金额:3350万元
-
批准年份:2019
-
负责人:刘衍文
-
依托单位:
地幔含水相Phase E的温度压力稳定区域与晶体结构研究
-
批准号:41802035
-
项目类别:青年科学基金项目
-
资助金额:12.0万元
-
批准年份:2018
-
负责人:张里
-
依托单位:
基于数字增强干涉的Phase-OTDR高灵敏度定量测量技术研究
-
批准号:61675216
-
项目类别:面上项目
-
资助金额:60.0万元
-
批准年份:2016
-
负责人:叶青
-
依托单位:
基于Phase-type分布的多状态系统可靠性模型研究
-
批准号:71501183
-
项目类别:青年科学基金项目
-
资助金额:17.4万元
-
批准年份:2015
-
负责人:陈童
-
依托单位:
纳米(I-Phase+α-Mg)准共晶的临界半固态形成条件及生长机制
-
批准号:51201142
-
项目类别:青年科学基金项目
-
资助金额:25.0万元
-
批准年份:2012
-
负责人:张英波
-
依托单位:
连续Phase-Type分布数据拟合方法及其应用研究
-
批准号:11101428
-
项目类别:青年科学基金项目
-
资助金额:23.0万元
-
批准年份:2011
-
负责人:黄卓
-
依托单位:
D-Phase准晶体的电子行为各向异性的研究
-
批准号:19374069
-
项目类别:面上项目
-
资助金额:6.4万元
-
批准年份:1993
-
负责人:张殿琳
-
依托单位: