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SBIR Phase II: An Accessible Platform for Engaging Children with Motor Impairments in the Classroom Environment

SBIR Phase II: An Accessible Platform for Engaging Children with Motor Impairments in the Classroom Environment
SBIR 第二阶段:在课堂环境中让运动障碍儿童参与的无障碍平台
批准号:
1555852
负责人:
Johnetta MacCalla
金额:
$75.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-02-15 至 2018-11-30

项目摘要

项目成果

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中文摘要
翻译
SBIR第二期项目的重点是开发一个可访问的教育平台,该平台结合了移动界面和自适应教育平板应用程序(Apps),以支持有特殊需求的儿童的需求。众所周知,平板电脑设备提供了一种互动体验,为儿童的学习带来了革命性的变化。不幸的是,虽然这些平板设备使用起来很直观,对许多儿童来说也很容易,但由于在按压和滑动手势方面存在困难,残疾儿童在很大程度上被忽视了。因此,该项目通过提供综合教育体验,解决了我们社会的直接需求,专注于满足儿童多样化需求的数学教育,同时为他们的残疾提供了解决方案。该项目的贡献包括:1)设计了面向K-12儿童的无障碍数学应用程序(无论是否有残疾);2)设计了适合教育内容的应用程序,并根据实时分析向家长和教师提供反馈。鉴于全世界有超过9300万儿童患有残疾,而在美国,残疾儿童有权获得免费的适当的公共教育,在这一领域产生商业和社会影响的潜力很大。SBIR第二期项目通过开发一种创新的解决方案,使运动残疾儿童能够使用移动设备和应用程序,使他们能够充分参与教育系统,从而解决了一个未满足的需求。这一解决方案通过结合可访问的平板电脑界面和适合每个孩子的教育应用程序,充分利用了普及技术的可用性。的能力,以提供一个可访问的移动解决方案。众所周知,平板电脑设备提供了一种互动体验,为儿童的学习带来了革命性的变化。不幸的是,虽然这些平板设备对许多孩子来说使用起来很直观,也很容易,但那些有运动限制的孩子往往会因为互动所需的精细运动技能而遇到困难。因此,为了解决平板电脑在课堂环境中越来越多的使用问题,这项工作的具体研究目标包括设计方法,将教育数学内容嵌入到可访问的平板电脑应用程序中,以训练和评估认知技能,设计方法,根据实时分析互动数据和儿童的相关表现来调整教育内容,主持与老师、家长和孩子的互动设计会议,以评估系统的可用性。
英文摘要
This SBIR Phase II project focuses on developing an accessible educational platform that combines mobile interfaces and adaptive educational tablet applications (Apps) to support the needs of children with special needs. Tablet devices are known to provide an interactive experience that has revolutionized learning for children. Unfortunately, while these tablet devices are intuitive to utilize and easy for many children, those with disabilities are largely overlooked due to difficulties in effecting pinch-and-swipe gestures. This project thus addresses a direct need in our society by providing an integrated educational experience, focused on math education that addresses the diverse needs of children, while providing a solution for variations found in their disabilities. The contributions of this project include 1) the design of accessible math Apps usable by K-12 children with and without disabilities and 2) the design of apps that adapt educational content and provide feedback to parents and teachers based on real-time analytics. Given that there are over 93 million children worldwide living with a disability and, in the United States, children with disabilities are entitled to a free appropriate public education, there is a large potential of making both a commercial, as well as a societal, impact in this space. This SBIR Phase II project addresses an unmet need by developing an innovative solution to enable children with motor disabilities access to mobile devices and Apps that could engage them fully into the educational system. This solution capitalizes on the availability of pervasive technologies by combining an accessible tablet interface and educational Apps that adapt to each child?s abilities in order to provide an accessible mobile solution. Tablet devices are known to provide an interactive experience that has revolutionized learning for children. Unfortunately, while these tablet devices are intuitive to utilize and easy for many children, those with motor limitations tend to have difficulties due to the fine motor skills required for interaction. As such, to address the growing utilization of tablets in the classroom environment, the specific research objectives of this effort include the design of methods that enable the embedding of educational math content into accessible tablet apps for training and evaluating cognitive skills, the design of methods that enable adaptation of the educational content based on real-time analysis of interaction data and correlated performance of the child, and the hosting of interactive design sessions with teachers, parents, and children to evaluate the usability of the system.
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  • 负责人:
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