Targeted Infusion Project: Increasing Student Motivation and Engagement in STEM Courses through Gamification

有针对性的注入项目:通过游戏化提高学生对 STEM 课程的积极性和参与度

基本信息

  • 批准号:
    1623236
  • 负责人:
  • 金额:
    $ 39.97万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2016
  • 资助国家:
    美国
  • 起止时间:
    2016-07-15 至 2021-06-30
  • 项目状态:
    已结题

项目摘要

The Historically Black Colleges and Universities Undergraduate Program (HBCU-UP) through Targeted Infusion Projects supports the development, implementation, and study of evidence-based innovative models and approaches for improving the preparation and success of HBCU undergraduate students so that they may pursue science, technology, engineering or mathematics (STEM) graduate programs and/or careers. The project at Winston Salem State University seeks to improve the motivation, engagement, and academic performance of students by building software that enables the organization of computer science and physics courses using game design principles and mechanisms. This approach is about motivating particular student behavior in a course through the use of game elements, such as instant feedback, freedom to fail, freedom of choice, leveling, progress bars, badges, and leaderboards. The activities and strategies are evidence-based and a strong plan for formative and summative evaluation is part of the project. This project has the objectives to: implement a course gamification platform that can support the gamification of STEM courses; develop instructional materials for gamifying modules of two computing courses, Data Structures and Introduction to Database Systems, and one physics course, Principles of Physics; and evaluate the developed software and created instructional materials to assess their effect on student motivation, engagement, and academic performance. Course gamification, which leverages extrinsic and intrinsic motivators for engaging and motivating students to learn, has the potential to improve academic performance and contribute to increased retention and graduation rates in STEM disciplines. Therefore, the proposed gamification approach and supporting software will be especially beneficial for institutions whose students have low STEM graduation rates.
历史上的黑人学院和大学本科生计划(HBCU-UP)通过有针对性的输液项目支持开发,实施和基于证据的创新模式和方法的研究,以提高HBCU本科生的准备和成功,使他们可以追求科学,技术,工程或数学(STEM)研究生课程和/或职业。温斯顿塞勒姆州立大学的项目旨在通过构建软件来提高学生的动机,参与度和学业成绩,该软件能够使用游戏设计原理和机制组织计算机科学和物理课程。这种方法是通过使用游戏元素(例如即时反馈、失败自由、选择自由、升级、进度条、徽章和排行榜)来激励课程中的特定学生行为。这些活动和战略是以证据为基础的,形成性和总结性评价的有力计划是项目的一部分。该项目的目标是:实施一个课程游戏化平台,可以支持STEM课程的游戏化;为两门计算课程(数据结构和数据库系统介绍)和一门物理课程(物理原理)的游戏化模块开发教学材料;并评估开发的软件和创建的教学材料,以评估其对学生动机,参与度和学业成绩的影响。课程游戏化利用外在和内在的激励因素来吸引和激励学生学习,有可能提高学习成绩,并有助于提高STEM学科的保留率和毕业率。因此,拟议的游戏化方法和支持软件将特别有利于学生STEM毕业率低的机构。

项目成果

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Darina Dicheva其他文献

Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Semantic Web Technologies for e-learning
用于电子学习的语义网络技术
  • DOI:
  • 发表时间:
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Darina Dicheva;Riichiro Mizoguchi;Jim Greer
  • 通讯作者:
    Jim Greer

Darina Dicheva的其他文献

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{{ truncateString('Darina Dicheva', 18)}}的其他基金

Collaborative Research: Online Interactive Learning Platforms in STEM Education: A Study of Motivation and Engagement
合作研究:STEM 教育中的在线互动学习平台:动机和参与度的研究
  • 批准号:
    1821189
  • 财政年份:
    2018
  • 资助金额:
    $ 39.97万
  • 项目类别:
    Standard Grant
NSDL: Social Bookmarking for Digital Libraries: Improving Resource Sharing and Discoverability
NSDL:数字图书馆的社交书签:改善资源共享和可发现性
  • 批准号:
    1044224
  • 财政年份:
    2011
  • 资助金额:
    $ 39.97万
  • 项目类别:
    Standard Grant
NSDL: Towards Reusable and Shareable Courseware: Topic Maps-Based Digital Libraries
NSDL:走向可重用和可共享的课件:基于主题图的数字图书馆
  • 批准号:
    0333069
  • 财政年份:
    2004
  • 资助金额:
    $ 39.97万
  • 项目类别:
    Standard Grant

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