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I Corps-L: Supporting System Design in ECE through an Internet of Things Game Authoring System

I Corps-L: Supporting System Design in ECE through an Internet of Things Game Authoring System
I Corps-L:通过物联网游戏创作系统支持 ECE 系统设计
批准号:
1640706
负责人:
Alan Cheville
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-07-15 至 2018-04-30

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中文摘要
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英文摘要
Legacy award EEC 0530588 included a focus on teaching electrical and computer engineering (ECE) system design. To support system design thinking and learning, the project utilized student-designed interactive competitive activities. The current I-Corps L project expands on this and other awards to connect students in electrical and computer engineering programs across the country through mobile interactive competition design projects. The project seeks to create a nation-wide capstone program for ECE students, similar to exhibitions in other disciplines that are collaborative rather than competitive. Small-scale trials at Bucknell demonstrated the potential of this type of design for engaging students and teaching elements of system design across all levels of abstraction.The intent of this project is to link these competitive activities with learning since in order to compete, students have to create hardware and software. Since the competitive activity is integrally tied to design, the project has the potential to create rapid feedback on design choices, thus leading to more effective system design skills. Additionally, the project may opt to develop a commercial activity for purchase. Initial trials conducted to date reveal unique affordances between competitive activities and engineering design. The interactive competitions depend as much upon stories and rules as the physical infrastructure (hardware and software) that supports play. Such activities have been defined as formal rule-based systems with variable and quantifiable outcomes in which different outcomes have different values to players. Players exert effort by both optional and negotiable activities to achieve favorable outcomes which brings an emotional stake. It is the player-centered and engaging characteristics of these competitive activities the project seeks to combine with the engineering design process. More specifically, the activities allow great flexibility in student design challenges so they become more adaptable to institution-specific learning outcomes and curricula. Changing the rules can significantly change the design parameters so that a large range of design projects are enabled even with a cost-effective and limited set of hardware and software. Furthermore, the activities can be placed in narratives drawn from many popular works relevant to STEM students and other learners, and thus have potential appeal to many audiences.
期刊论文(1)
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科研奖励(0)
会议论文
Navigating Process-Product Tensions using a Design Canvas
使用设计画布应对流程与产品之间的紧张关系
DOI: --
发表时间: 2018
期刊: ASEE annual conference & exposition proceedings
影响因子: --
作者: [Thompson, M. S., Cheville, R. A.]
通讯作者: Cheville, R. A.
IUSE/PFE: RED Innovation: Enabling Convergence in Undergraduate Engineering through Structural Change
  • 批准号:
    2022271
  • 项目类别:
    Standard Grant
  • 资助金额:
    $199.83万
  • 财政年份:
    2020
  • 负责人:
    Alan Cheville
  • 依托单位:
Collaborative Research: Reform and Governance in Engineering Education
  • 批准号:
    1656117
  • 项目类别:
    Standard Grant
  • 资助金额:
    $3.03万
  • 财政年份:
    2017
  • 负责人:
    Alan Cheville
  • 依托单位:
EAGER: Building Human Social Networks to Develop Data-Driven Approaches that Expand Lifelong Learning Opportunities
  • 批准号:
    1745922
  • 项目类别:
    Standard Grant
  • 资助金额:
    $29.99万
  • 财政年份:
    2017
  • 负责人:
    Alan Cheville
  • 依托单位:
Building Capacity for Future Engineering Education Research and Scholarship
  • 批准号:
    1457003
  • 项目类别:
    Standard Grant
  • 资助金额:
    $8.61万
  • 财政年份:
    2014
  • 负责人:
    Alan Cheville
  • 依托单位:
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