Collaborative Research: Active Learning for Out-of-class Activities to Improve Student Success
协作研究:主动学习课外活动以提高学生的成功
基本信息
- 批准号:1712030
- 负责人:
- 金额:$ 23.38万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2017
- 资助国家:美国
- 起止时间:2017-09-15 至 2022-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Motivating and engaging students with course content once they leave the classroom is challenging. A plethora of research exists on various in-class student engagement methods. However, there is a dearth of research on keeping students engaged with traditional out-of-class activities. This project will provide Computer Science students interactive and motivating out-of-class activities. Activities will be available in a mobile environment which the current generation of students actively use. They will accommodate personalization and adaptation to optimize the learning experience for each individual student. This approach is expected to motivate students to take personal responsibility for learning. The project is a collaboration between a Hispanic Serving Institution and a Historically Black University. The open source nature of the mobile platform may facilitate its adoption by other disciplines and institutions. The project addresses the national interest in developing a strong and diverse Information Technology workforce. The goal of this project is to motivate students to take initiative for learning outside the classroom. Out of class active learning activities will be enhanced with four unique factors. First, the activities are interactive and smaller than traditional out-of-class activities. This allows for instructional scaffolding. The activities can be deployed more frequently and with higher expectations. This is expected to motivate students to raise expectations of themselves. Second, the project's mobile technology-based learning environment will deliver and administer the activities. Third, social networking with their peers is incorporated into the learning environment. Finally, gamification components in the form of online learning and engagement strategies are used to encourage students to participate and become more engaged in the activities. The mobile interactive learning environment allows faculty to facilitate learning even after the students leave the classroom. It allows early intervention when students fall behind their peers. Active out-of-class learning experiences enable learning to occur anytime, anywhere, and at the student's own place. This is expected to promote more effective student engagement, enhanced student learning, improved satisfaction, and increased student retention. The project team includes computer science faculty from two universities that serve unique student population. Through this collaboration, two diverse student populations will be engaged with the intervention. This will allow better insights for generalizing the approach to broader audiences.
一旦学生离开教室,激励他们参与课程内容是很有挑战性的。关于各种课堂学生参与方法的研究太多了。然而,关于如何让学生参与传统课外活动的研究却很缺乏。该项目将为计算机科学专业的学生提供互动和激励的课外活动。活动将在当前一代学生积极使用的移动环境中提供。他们将适应个性化和适应性,以优化每个学生的学习体验。这种方法旨在激励学生为学习承担个人责任。该项目是西班牙裔服务机构和一所历史悠久的黑人大学之间的合作项目。移动平台的开源特性可能会促进其他学科和机构的采用。该项目解决了国家在发展强大和多样化的信息技术劳动力方面的利益。这个项目的目标是激励学生在课堂外主动学习。课堂外的主动学习活动将以四个独特的因素得到加强。首先,这些活动是互动的,比传统的课外活动要小。这允许教学脚手架。这些活动可以更频繁地部署,并具有更高的期望。这是为了激励学生提高对自己的期望。其次,该项目基于移动技术的学习环境将交付和管理这些活动。第三,与同龄人的社交网络被纳入学习环境。最后,在线学习和参与策略形式的游戏化组件被用来鼓励学生参与并更加投入到活动中。移动互动学习环境使教师能够在学生离开教室后促进学习。它允许在学生落后于同龄人时进行早期干预。积极的课外学习经验,使学习发生在任何时间,任何地点,在学生自己的地方。这有望促进更有效的学生参与,增强学生学习,提高满意度,增加学生保留率。项目团队包括来自两所大学的计算机科学教师,为独特的学生群体提供服务。通过这种合作,两种不同的学生群体将参与干预。这将有助于更好地将方法推广到更广泛的受众。
项目成果
期刊论文数量(9)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
The Effectiveness of a Mobile Educational Platform for Engaging Students in Out-of-class Activities
移动教育平台对学生参与课外活动的有效性
- DOI:10.1109/edunine57531.2023.10102869
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Fuad, Muztaba;Akbar, Monika;Croslen, William D
- 通讯作者:Croslen, William D
Active Learning for Out-of-Class Activities by Using Interactive Mobile Apps
使用交互式移动应用程序进行课外活动的主动学习
- DOI:10.1109/latice.2018.00008
- 发表时间:2018
- 期刊:
- 影响因子:0
- 作者:Fuad, Muztaba;Akbar, Monika;Zubov, Lynn
- 通讯作者:Zubov, Lynn
Dysgu: A Tool to Keep Students Engaged Outside the Classroom
Dysgu:让学生在课堂外保持参与的工具
- DOI:10.1109/tale48000.2019.9225894
- 发表时间:2019
- 期刊:
- 影响因子:0
- 作者:Fuad, Muztaba
- 通讯作者:Fuad, Muztaba
A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activities
一个基于同伴影响和教学支架的移动教育平台,让学生参与课外活动
- DOI:10.1109/icalt52272.2021.00026
- 发表时间:2021
- 期刊:
- 影响因子:0
- 作者:Fuad, Muztaba;Akbar, Monika;Gloster, Clay;Aun, Nathan;Zubov, Lynn
- 通讯作者:Zubov, Lynn
Social Learning and Scaffolding to Improve Student's Self-efficacy and Engagement
社会学习和脚手架提高学生的自我效能和参与度
- DOI:10.1145/3328778.3372583
- 发表时间:2020
- 期刊:
- 影响因子:0
- 作者:Fuad, Muztaba;Akbar, Monika;Zubov, Lynn
- 通讯作者:Zubov, Lynn
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Muztaba Fuad其他文献
Muztaba Fuad的其他文献
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{{ truncateString('Muztaba Fuad', 18)}}的其他基金
CISE-MSI: RCBP-RF: SCH: Mining Mobile Crowdsensing to Optimize Community Health Clinic Management
CISE-MSI:RCBP-RF:SCH:挖掘移动群智以优化社区健康诊所管理
- 批准号:
2131100 - 财政年份:2021
- 资助金额:
$ 23.38万 - 项目类别:
Standard Grant
Targeted Infusion Project: Use of Mobile Application to Improve Active Learning and Student Participation in the Computer Science Classroom
有针对性的注入项目:使用移动应用程序提高计算机科学课堂的主动学习和学生参与度
- 批准号:
1332531 - 财政年份:2013
- 资助金额:
$ 23.38万 - 项目类别:
Standard Grant
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