Developing innovative techniques for using museum-based theater and gaming to support visitor understanding of complex systems

开发创新技术,利用博物馆的剧院和游戏来支持游客对复杂系统的理解

基本信息

  • 批准号:
    1713316
  • 负责人:
  • 金额:
    $ 199.96万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2017
  • 资助国家:
    美国
  • 起止时间:
    2017-10-01 至 2021-09-30
  • 项目状态:
    已结题

项目摘要

As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. The project will use a design-based research process to research and develop an innovative theatrical game that will improve visitors' understanding of complex topics requiring conceptual change. This project will research a novel experience that helps visitors engage with difficult content in informal science education venues, uses existing exhibit and collection assets in a new way, and creates a venue for visitor engagement that requires less capitalization than a full exhibition project. For the public, this project will blend best practices from exhibit development, museum theater, and facilitation with emerging theories about game-based learning to create a novel experience that deeply engages visitors with an evolution storyline and allows them to explore the museum and interact with one another in new ways. For the field, the project will examine how theatrical games can be valuable, viable experiences in museum environments and what game mechanics and supports contribute to players' conceptual thinking. While the project's games with theatrical elements will focus on evolution, the tested strategies will provide valuable information about effective approaches for informal STEM education more broadly wherever audiences exhibit major misconceptions or discomfort with scientific ideas. The project will disseminate findings through conferences and workshops, academic reports, a research-to-practice implementation guide, and a training video about best practices for engaging the public in theatrical gaming.The project will focus on the creation and modification of a theoretical framework that describes the content, program format, and degree of facilitation necessary to create experiences that support conceptual change in visitors' thinking about evolution--and, by extension, other complex topics. The project team and advisors will collaboratively will build varying levels of facilitation and challenge into theatrical programming that connects objects and experiences across the museum to help visitors construct a story of evolution. Project research will focus on the creation of three variants of a theatrical game to test a theoretical framework that describes the game dynamics and facilitation necessary for experiences that support conceptual shifts in visitors' understanding about evolution. This work will take place in four phases, and will be conducted by researchers at the Science Museum of Minnesota with input and review through an external evaluation process. The questions guiding the research are: (1) How, and in what ways, do game design features support conceptual shifts in evolution concepts?; (2) Do player outcomes differ in each game? If so, in what ways?; (3) What other factors (player profile, collaboration, evolution beliefs) influence player outcomes? (4) What are the best practices for facilitating the games and supporting visitors' experiences? The research will contribute to the under-studied field of participatory museum theatre experiences; broaden our understanding of the roles facilitation and gameplay have in informal learning; and help exhibit and program developers make informed choices about the potential of various exhibit components and aligned programming.
作为加强非正式环境中学习的整体战略的一部分,推进非正式STEM学习(AISL)计划资助创新研究,方法和资源,用于各种环境。该项目将采用基于设计的研究过程,研究和开发一种创新的戏剧游戏,以提高游客对需要概念转变的复杂主题的理解。该项目将研究一种新颖的体验,帮助游客在非正式的科学教育场所接触困难的内容,以新的方式使用现有的展览和收藏资产,并为游客参与创造一个比完整的展览项目需要更少资本的场所。对于公众来说,该项目将融合展览开发,博物馆剧院和促进的最佳实践与基于游戏的学习的新兴理论,以创造一种新颖的体验,让游客深入参与进化故事情节,并允许他们探索博物馆并以新的方式相互互动。对于该领域,该项目将研究戏剧游戏如何在博物馆环境中成为有价值的可行体验,以及游戏机制和支持对玩家的概念思维有何贡献。虽然该项目具有戏剧元素的游戏将侧重于进化,但经过测试的策略将提供有关更广泛的非正式STEM教育有效方法的宝贵信息,无论观众对科学思想表现出重大误解或不适。该项目将通过会议和研讨会、学术报告、研究到实践的实施指南以及关于让公众参与戏剧游戏的最佳实践的培训视频来传播研究结果。该项目将侧重于创建和修改一个理论框架,该框架描述了戏剧游戏的内容、程序格式、以及创造体验所需的便利程度,这些体验支持参观者对进化论以及其他复杂主题的概念转变。项目团队和顾问将共同合作,在戏剧节目中建立不同程度的促进和挑战,将博物馆中的物品和体验联系起来,帮助游客构建一个进化的故事。项目研究将侧重于创建一个戏剧游戏的三个变体,以测试一个理论框架,该框架描述了支持游客对进化理解的概念转变的体验所需的游戏动力学和便利化。这项工作将分四个阶段进行,将由明尼苏达科学博物馆的研究人员进行,并通过外部评估程序进行输入和审查。 指导研究的问题是:(1)游戏设计特征如何以及以何种方式支持进化概念的概念转变?(2)每个游戏中玩家的结果都不同吗?如果是,在哪些方面?(3)还有哪些因素(玩家资料、合作、进化信念)会影响玩家的结果?(4)促进游戏和支持游客体验的最佳做法是什么?这项研究将有助于参与式博物馆剧院经验的研究不足的领域;扩大我们的角色促进和游戏在非正式学习的理解;并帮助展览和程序开发人员作出明智的选择,对各种展览组件和对齐编程的潜力。

项目成果

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Liza Pryor其他文献

Liza Pryor的其他文献

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{{ truncateString('Liza Pryor', 18)}}的其他基金

Presenting Current Science and Research: A New Model for Exhibit Making
展示当前的科学研究:展览制作的新模式
  • 批准号:
    0337389
  • 财政年份:
    2004
  • 资助金额:
    $ 199.96万
  • 项目类别:
    Continuing Grant

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